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Empty cities generate no revenue for CLs Started by: Squishy on Jul 31, '12 20:08

I don't believe leaders would tell their members to not go to a city. This would mean they now miss out on tylers/RIAs/IAs/BGs and top drug prices. If a leader doesn't trust their member enough to kick up taxes that they would ban a member from flying, then perhaps its time to find a new leader.

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I have seen leaders ban other people's crew members from cities for less than this. It is their choice to do so or not. It wouldn't mean they are bad leaders or need to be kicked out. I'm just saying that this is a possibility, making the cities not generate revenue, doesn't necessarily mean that the leaders will be faster about setting people into those cities. I was just adding a possibility into the argument.

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Top drug prices do not matter so much anymore with CA's as New York and New Orleans produce 9k+ coke, a usual selling point for them. This makes people not so inclined to search for the highest prices. As long as there are occupied cities that produce 9k+ coke then top drug prices really isn't that much of an issue (I believe Orleans produces the highest heroin... maybe wrong but that's where I usually find the highest heroin price and that city is currently occupied)

They'd miss out on a minimal amount of RIA's... nothing they can't do without seeing as though they will be making more money by their members not going to that city to afford the odd free MIA as a gift to members as compensation for the RIA's they missed out on and would probably make an exception that during spawns you're allowed to go to these cities.

You're still biting your nose off to spite your face here as some of the users are going to react just as badly to this being implemented as some people did when there was a lack of crews. Some will see this as a slight on the current crop of leaders for not being more pro-active with recent auths.

If I was a leader right now and you implemented this I would feel that it had been done out of pure spite, react badly and ensure none of my members went to said cities.

This would've maybe been a better idea when the place was a lot more stable. Right now, I believe it can only be to MafiaReturns' detriment.

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If the leaders choose to ban their members from any city, that is their call. Some crews won't, because they will definitely want the Durdens and the RIAs. Have you not seen how desperate people are on this for kills? I'd be amazed if they let their members and themselves miss out on a colossal +1 to the gun. Even if they did enforce a ban, there are users here who would definitely leave a crew over that decision.

All of that, to me, seems pretty interesting in terms of leaders, their decisions and the reactions of their members to those decisions.

I also don't think that this sort of change is simply about the current dynamic. This is a perpetual cycle that isn't going to change without a coding change to necessitate it.

I've withheld my sponsorship on this so I could toss the idea back and forth and listen to subsequent arguments. Having done so, I'm confident that the PC can get this to a workable point.

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PC-Grin has sponsored this suggestion. This suggestion has received the required 5 sponsors and has been submitted to the player council forum.

Player Commision Thread: Empty cities generate no revenue for CLs
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The voting for this suggestion has failed.

PC-Grin has voted YES. [4] (A necessary stimulus)
PC-Asylum has voted YES. [1] (No reason given)
PC-Sayyid has voted YES. [1] (No reason given)
PC-Tech has voted YES. [1] (Balance of Power)
PC-Ter has voted YES. [1] (I agree with this. But it might need slight changes, It could end up being that new auths are still delayed as they are but while that happens people get banned from unoccupied cities... which would be bad.)
PC-Warrior has voted YES. [1] (No reason given)
PC-ralph has voted NO. [3] (Unnecessary intervention in a player issue.)
PC-El_Nino has voted NO. [2] (Not a fan of intervention and I feel this wouldn\'t suceed in its aims any way.)
PC-Cassiopeia has voted NO. [1] (I don\'t like the intervention of this into player issues.)
PC-Flash-Fire has voted NO. [1] (The original idea will cause leaders to ban their members from travelling to empty cities)
PC-Patti has voted NO. [1] (Completely against the roleplay aspect of this game)
PC-Pratster has voted NO. [1] (No longer feel this is needed as cities are being populated. It just takes time after a big war.)
PC-Squishy has not voted. [1]

Voting Totals, Yes: 9 (6), No: 9 (6), Undecided: 1 (1).

The PC may continue discussion of the suggestion and reopen voting or close the thread.
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I think this is definitely worth reviewing this idea and seeing if we can come to some sort of compromise considering the vote was tied and Squishy honourably didn't vote.

Anyone got a workable solution here now that its been thrown back out to the public?

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I brought up a spin on the idea in this thread in the player commission forum if you would like to read it Countdown and leave your thoughts here.

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Cassi's alteration to this was a good one.

If users wish to provide further feedback and suggest a new angle for this suggestion, it will be revisited by the PC. However, at the current time, I think it is fair to say that the PC covered all areas with this and it will be left for users to discuss.

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