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Upgrade DFP Pricing System Started by: Chuck_Bartowski on Aug 13, '12 22:35

Hello,

 

What is your idea?

I'll try explain this as best I can, bear with me as I'm semi retarded. Basically, lets say I have 35 units and I pay 2 million to upgrade from Heroin to Cocaine for my DFP. Then later on I get 5 more units, and so I want to upgrade to 40 units, but it still costs 2 million which is the full amount of the upgrade. My suggestion would be for more of a sliding scale. If only want to upgrade by 5 units, I should pay a fraction of the price rather than the full upgrade price for those units.


Has your idea already been suggested in some form or another before? (Check the Suggestions forum for past threads with ideas the same or similar to yours.)

 Not that I know of
What does your idea entail?

Potentially changing it to add either a upgrade units option or upgrade drug type?
How can your idea be successfully implemented into the game as it stands?

Just tweaking the price system to be on a sliding scale, maybe by rank maybe by drug.
What major changes would be needed to make your idea work?

None
What is the positive impact of your idea?

Just makes more sense that the full upgrade price shouldn't be needed just to move up by a couple of units
What is the negative impact of your idea?

Technically more money in game, but the people quibbling to get the extra two units for DFP aren't exactly loaded so I'd say none
How may your idea affect the rest of the userbase?

Fairer system all round

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Speaking as someone who's never owned a DFP, I think that paying the same price for 25 units and 5 units should be removed. 5 units should be 5 times cheaper.

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I do have to admit, it does kind of feel weird having to pay the full price of a DFP to upgrade not as just what Chuck says.. 5 units, but also 1 unit. As far as my knowledge of DFP's stretches back the price system has always been kind of weird.

Therefore that's why I never improved mine unless it was to increase me by around 5+ units. I didn't feel that the full price of a DFP was worth the upgrade for 1 unit. The price jumps when you're improving the drug is quite fair in my eyes. However having the price scale depending on how many units you wish to upgrade by if you're staying at the same drug I believe will help and make it feel more worth the upgrade.

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The reasoning behind the prices of an upgrade are that you would have to expand the physical size of the building or purchase a new building altogether, now you could take the risk of selling the DFP & re-buying saving you some of the cash but if your cities population has dropped you may not be able to re-buy.

That said I do agree the prices for upgrading are far too high and could do with being brought in line with the amount of units you are upgrading by.

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I disagree, I think the cost is fine as it is. Its risk vs reward, really. Though you are "only" increasing by 5 units, depending on your life span those 5 units could earn you much more than the cost that your paying.

In essence its the same as a CA to me. You pay a high figure to start with, in the hope that you don't die and reap the rewards later.

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The DFP pricing is currently laid out that you pay back your initial investment in 7 days, and then double your money every 7 days after.

If you want to lower the cost of upgrading your DFP, we will have to lower the profit that you make and increase the time it takes to pay it back.

The formula will stay the same "cost to purchase, is what you make in a week"

DFPs leak a whole lot of money into the game, and for the most part, everyone lives longer than a week so there is no real risk. I am not sure I want to make it super cheap to upgrade your unit capacity every day that you get another unit. I personally think it takes away the strategy of figuring out when the best time/units/drug type is to make your upgrades.

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Thanks for the replies :) 

That's fine if it's been coded that way deliberately. I wasn't sure if it was just an oversight thing or intentional.  

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