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| Empty cities generate no revenue for CLs | Started by: PlayerCommission on Aug 14, '12 09:34 |
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I absolutely would. There is no "intervention" about it by the way. This is intervention. Without the quotations. One of the main things that I have loved about this game from the beginning was how the players get to control the game for themselves with very little admin interference as long as they are keeping up with the rules of the game. The players as a Godfather Council awhile back set up a limitation to the amount of crews that a city can have, which eliminates the stacking that everyone is saying this suggestion is trying to do. |
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| Reply by: PC-Cassiopeia at Sep 05, '12 22:56 | |
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I'm still of the same opinion as before on this. |
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| Reply by: PC-Grin at Sep 06, '12 08:20 | |
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If you think this through carefully why would it make people auth outside their own city? |
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| Reply by: PC-El_Nino at Sep 06, '12 12:57 | |
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It won't make a huge impact, but it will provide the incentive to see the cities occupied, which is the whole point of the suggestion. |
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| Reply by: PC-Grin at Sep 06, '12 13:48 | |
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I honestly don't see this as an incentive. "We're going to take something away from you so you play the game the way we want you to" does not say incentive. I am actually surprised to see you supporting something that takes away from the players choice Grin. |
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| Reply by: PC-Cassiopeia at Sep 06, '12 17:49 | |
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I'm all for players choice and the less Administration that is involved in the actual playing of the game, the better. Players should be allowed to play in whatever way is most advantageous to them. However, if the nature of their playing is going to be disadvantageous to the game overall, then the Administration will need to step in to make sure that it is rectified. They are objective and tasked with balancing the long term future of the game against the whims and desires of the players. A doubtlessly tricky task. |
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| Reply by: PC-Grin at Sep 06, '12 18:35 | |
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You could ask the same thing for every leader since Anita why they decided to authorize crews in other cities. People take notice of empty cities - they all become, at one point or another, occupied. The reasoning behind this suggestion almost makes it sound like the current leaders are holding the other cities hostage ins ome grand standoff. Why aren't we following historical precedent of allowing players to do this organically, when it has always eventually worked for us in the past? |
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| Reply by: PC-ralph at Sep 06, '12 19:28 | |
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I have to say I disagree with this. The main reasoning behind this is the fact that it takes away from the roleplay aspect of the game. If we are trying to make this game as realistic as possible, how is turning off earnings in empty cities being realistic? When a city is not under any particular control in real life, it did not stop gangsters and families from doing business in that city, earning money. Why should it here? |
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| Reply by: PC-Patti at Sep 07, '12 01:57 | |
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Patti, this isn't a suggestion to circumvent the current predicament of empty cities, its bigger than that. This isn't the first time we've went a long time with a city being empty, anyone remember St Louis? It seems to me that many of the people voting are doing so with an outlook on the current players. This confuses me, my understanding of our role is to look at the long term interest and ignore the social standing of whoever is currently the top dogs in charge. |
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| Reply by: PC-Warrior at Sep 07, '12 07:05 | |
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Id like to note that based on the reasoning given above (damn I missed that option when saying Yes) i've asked PC Pratster to re-visit this idea. |
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| Reply by: PC-Warrior at Sep 07, '12 07:25 | |
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Just to expand on what Warrior has stated above in terms of the PC's role, it is a purely objective one. |
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| Reply by: PC-Grin at Sep 07, '12 08:10 | |
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You are seriously comparing this to the players desire to remove NPM from the game. Seriously???? |
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| Reply by: PC-El_Nino at Sep 07, '12 08:32 | |
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{This isn't a stimulus or an incentive in the least -- Unless you view either as a chance to get back a feature that you've previously had for several years. "Play the game our way, or lose out on taxes" isn't a stimulus for growth - it'll end up crippling the few people that actually survive a war. I ask in earnest - what, honestly, has stopped people from being authed in other cities in the past? Every city, in peacetime, eventually is occupied. Forced diversity by throwing subpar or weakened crews left and right into each city isn't what I would consider "good for the game" just for the fact that it makes our crew list page look a little larger isn't progress - it's administrative arm twisting for a feature that isn't necessary.} |
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| Reply by: PC-ralph at Sep 07, '12 09:07 | |
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{El_Nino, I gave a broad overview of what the PC mentality should be for every suggestion. I further stated "if you still feel the same way having considered those implications, then stand by your opinion". If that's an insult to you, you have extremely delicate sensibilities that need to be evaluated. I would appreciate it if you re-read what I said and then supplement your post accordingly. |
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| Reply by: PC-Grin at Sep 07, '12 09:24 | |
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{I was definitely quite taken aback when asked to do what I was asked to do by another PC member, but, as I explained to them;} I made my decision based on the game as a whole and it's long term. How I have said "It just takes time after a big war" is relevant to ANY big war. The war we recently saw was game crippling. It wiped out over half of the site, you can't expect leaders to then be able to fill every city. {I'm quite aware what position I hold in game, and I can assure you it doesn't take an effect on what I say in the PC. It wouldn't cripple any finances, there are other ways to make money.} Take Philly for example, what have they recently done? Sent their most experienced, longest serving, probably biggest asset, to another city to populate it. No other city is in a position to do that, as there are at most 3 crews in one city at present. It just takes time after a big war. I find myself repeating that a lot for some reason. Admin intervention is not require now, it is not required EVER in this sort of scenario. {One final word on the comparison of this to NPM's. That leadership banned a game feature. It has been made quite obvious that if you ban game features, other things will be put in place and admin will step in to rectify it. Whereas banning NPM's did hurt the players financial status, it hurt the games financial status even more, with less people willing to buy credits to gain the NPMs.} |
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| Reply by: PC-Pratster at Sep 07, '12 10:14 | |
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{Re read however my thoughts haven't changed, however I am not going to keep posting on here about it so I have mailed you instead} |
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| Reply by: PC-El_Nino at Sep 07, '12 10:19 | |
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Id like to point out that at no time was I questioning Pratster, nor his view. He stated "no longer required", that to me made it seem like he had the opinion that this change was due to the current status of the game and that it possibly had been required, but was no longer required, where as we are all looking torward the overall future of the game and not focusing solely on whats happening right now. |
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| Reply by: PC-Warrior at Sep 07, '12 10:33 | |
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The voting for this suggestion has failed. PC-Grin has voted YES. [4] (A necessary stimulus) PC-Asylum has voted YES. [1] (No reason given) PC-Sayyid has voted YES. [1] (No reason given) PC-Tech has voted YES. [1] (Balance of Power) PC-Ter has voted YES. [1] (I agree with this. But it might need slight changes, It could end up being that new auths are still delayed as they are but while that happens people get banned from unoccupied cities... which would be bad.) PC-Warrior has voted YES. [1] (No reason given) PC-ralph has voted NO. [3] (Unnecessary intervention in a player issue.) PC-El_Nino has voted NO. [2] (Not a fan of intervention and I feel this wouldn\'t suceed in its aims any way.) PC-Cassiopeia has voted NO. [1] (I don\'t like the intervention of this into player issues.) PC-Flash-Fire has voted NO. [1] (The original idea will cause leaders to ban their members from travelling to empty cities) PC-Patti has voted NO. [1] (Completely against the roleplay aspect of this game) PC-Pratster has voted NO. [1] (No longer feel this is needed as cities are being populated. It just takes time after a big war.) PC-Squishy has not voted. [1] Voting Totals, Yes: 9 (6), No: 9 (6), Undecided: 1 (1). The PC may continue discussion of the suggestion and reopen voting or close the thread. |
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| Reply by: PlayerCommission at Sep 07, '12 19:00 | |
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It's pretty clear that no one is really going to be swayed on this issue one way or the other. But as passionately as some feel, I imagine we're going to keep revisiting it, so I've been trying to put a different spin on it. This, in my opinion, is definitely a negative way of admin intervening on what should be handled by the players, since this doesn't affect the revenue of the game, nor is anyone banning a game feature, causing need for admin intervention. So I'm offering a spin on the idea that is more of the positive kind than negative. |
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| Reply by: PC-Cassiopeia at Sep 08, '12 04:32 | |
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The vote has came to the decision not to implement at this point in time. If players feel the need for this to be re-evaluated they should repost the suggestion with their proposed suggestion in detail and gain the sponsorship needed. I appreciate the members of the PC for we came to an overall decision of what we felt was right. Case closed. |
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| Reply by: PC-Tech at Sep 08, '12 05:35 | |
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