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We all love us some achievements. Started by: PlayerCommission on Sep 08, '12 07:41
Original Suggestion Thread: We all love us some achievements. by Ed-Sheeran
Suggestion Sponsors: PC-El_Nino, PC-Grin, PC-Pratster, PC-ralph and PC-Tech
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Here is the original suggestion:

I've come up with the idea of achievements for CA's..
"oooh big whoop" yeah I know it's nothin special but.. We all love us some achievements..

Firstly I think there should be an achievement to buy a CA..
Nothing more to say about that.. You buy a CA, you get an achievement but maybe only XP as the reward instead of money/credits..

Secondly, I think there should be achievements to do with the sale of drugs by your CA..
For example,

Stage 1 - Sell 200 Units
Stage 2 - Sell 400 Units
Stage 3 - Sell 800 Units

(Not what I think they should be, just used as an example)

Or there could be more stages to the achievement with a lesser reward so maybe it starts at sell 12 units then, 24, 46, 74 and so on, so forth.. But that may be a little too long..

If you don't like the idea of the achievements being for units, how about the amount of money you sell those units for?
Example..

Stage 1 - Make $500,000
Stage 2 - Make $2,000,000
Stage 3 - Make $4,000,000

Obviously people with a greater knowledge of CA's will be able to set more realistic figures for how much money the average CA makes in the 31 days but again, just used for the example..

As a prize for each of the stages, I was thinking a percentage of what the money was..
Example..

CONGRATULATIONS. You completed Stage 1 - Make $500,000. Here's some experience and $50,000.

So you get a tenth of what the money was that you earned but as I was writing it, I realized that might suck but the rewards aren't down to me..
As the achievements progress, so does the percentage and the amount of XP you get for it but yeah..


Well.. That's my pitch..
What does everyone think about it?
Any questions or ideas to put forward, fire away..



I think that more achievements are probably a good thing and a achievement structure for CAs seems a logical step to me. I like the way this is proposed with it requiring some element of skill, having to sell at a profit to get the achievement. It isn't going to be difficult initially, but it is still requires some work from the user.

There was discussion that an achievement for simply buying the CA should not exist and this will need to be determined.

There was reluctance about having an achievement that is related to a credit feature, but I think this is unfounded as many achievements are related to credit features such as MIAs for example.

We will also need to consider rewards or lack thereof for the achievements.

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I was initially opposed to this idea; on reflection I'm not as bothered as I was. Provided we rule out any form of achievement for simply purchasing a CA I'd be happy enuogh to go along with this idea.

Also, on top of what you touched on regarding the actual reward, i'd suggest it be on the lower scale, a lot like we currently have for completing the OC achievements.

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Like I stated before, I do not mind seeing this implemented at, as long as there is not an achievement for just purchasing a CA. You don't get an MIA achievement for just purchasing an MIA, you get the achievement for shooting it. And I'm with Warrior on the achievements being on the lower scale, you're already making your money back for the purchase and then some on the CA's I don't think the achievements should offer more money on top of that. The experience you'd receive should be more than enough compensation as the achievement pay out.

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I agree about purchasing a Corrupted Agent should be removed/ignored but as far as the rest of the suggestion it's fairly solid. Adds more achievements to should you would expect to have more achievements for.

I'm PC-Tech and I support this message.

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I don't think these achievements should be rewarded with money or credits especially as you can get a credit for getting in the top 25 of earning CA's, maybe a little exp.

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So what do we think in terms of rewards, assuming we are all happy with this changes being brought in other than an achievement purely for buying a CA?

I think that a small monetary and credit reward for each tier wouldn't be a bad thing.

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I like money and credits, but considering that CA's cost credits and make money, it seems silly to offer them as rewards. I say this based mostly on the credits thing. The reason CA's were brought in was to help the game generate credit purchases. Giving credits back for these purchases achieving exactly what they were designed to do seems counter productive. I think a little monetary and experience would be more appropriate. Otherwise, I do love me some achievements.

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I think a monetary & exp award equal to that of the petty achievements would be enough of a reward. That said I am still against the idea as a whole.

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I agree, small monetary rewards along with exp is plenty for these achievements.

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As with the other thread, I'll kick off the vote as I think this one is done.

I will open the voting on the basis that this will be given a small monetary and experience award in line with the other achievements.

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I'm down for ones based on total dollars in profit since that requires some patience and understanding of selling at really high prices, the ones based on units I'm not a fan of.

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The voting for this suggestion has passed.

PC-El_Nino has voted YES. [2] (No reason given)
PC-Cassiopeia has voted YES. [1] (No reason given)
PC-Patti has voted YES. [1] (No reason given)
PC-Pratster has voted YES. [1] (No cons)
PC-Squishy has voted YES. [1] (Voting yes for the acheivement of selling at certain amounts. (Setting the tiers high to reward those that price-shop properly))
PC-Flash-Fire has voted NO. [1] (I don\'t think there should be achievements that are for purchasable items that make loads of money.)
PC-Grin has not voted. [4]
PC-ralph has not voted. [3]
PC-Asylum has not voted. [1]
PC-Sayyid has not voted. [1]
PC-Tech has not voted. [1]
PC-Ter has not voted. [1]
PC-Warrior has not voted. [1]

Voting Totals, Yes: 6 (5), No: 1 (1), Undecided: 12 (7).

PC-Grin, it is now your responsibility to write a final summary for the coders and to create/edit the wiki article for the suggestion.
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Done. Have fun.

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