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HQ Fortifications Started by: Ragnarok on Sep 14, '12 00:09

A pretty simple, straight forward suggestion I think. If we have to train BGs every 5 days, shouldnt we have to pay to maintain the fortifications. To the RP aspect, you have to maintain your building, so you would have to repair your fortifications every 5 or so days.  To me, it makes sense. What would need to be figured out is the cost assigned to repairing said fortifications.

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Seems logical, can't think of a single flaw... +1

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Id like to point you both in the direction of the original thinking for Fortifications.

http://mafiareturns.com/comm/thread/231468#32998323

I feel now adding an upkeep cost to HQ Fortifications would actually have an bad RP to it when you look at how they could have been roleplayed differently.

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I disagree. If they add more money-making features such as rackets or turf then it would be ok.

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I would definitely like to see some other PC opinions on this but at the moment, to me, from an RP aspect this makes sense.

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This was intentionally coded to not have a drop off, I mean how long does it take for a wall to age enough to start to crumble? A lot longer than most CL's last so even in an RP sense it makes no sense.

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I don't like the HQ fortifications really, just seems like a way to crank up everyone's defense needlessly.

Despite that, if we are having HQ fortifications, then I think maintenance costs seems logical.

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Not overly a fan because lets be honest any charge for maintenance would be bugger all if it was to be realistic.

Look around you in real life, how much do you spend on maintenance at home? How much do you spend on maintenance of a new building.

Bugger all.

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I'm not sure about you, but I've spent thousands in maintenance on my home just in the last year. Let's not count up all the years I've lived in this home. There are more than just walls here, you're talking gates that need maintenance, guard dogs, who require daily maintenance, barbed wire that can be damaged, secret escape routes that may need continually checked and maintained. So you really can't say that from an RP sense it makes no sense. And neither can we base our decisions on how they could have been role played differently. We have to base it off how they actually play out now.

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But if we're going on that logic then wouldn't you also need to bring in maintenance costs for the HQ itself?

Don't think I support this one. I think it's nice that there's something that provides protection for the little guys with no hassle.

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