| Oct 18 - 00:35:02 |
|
| Post Reply | Post new topic | Page: 1  |
| HQ Fortifications | Started by: Ragnarok on Sep 14, '12 00:09 |
|
A pretty simple, straight forward suggestion I think. If we have to train BGs every 5 days, shouldnt we have to pay to maintain the fortifications. To the RP aspect, you have to maintain your building, so you would have to repair your fortifications every 5 or so days. To me, it makes sense. What would need to be figured out is the cost assigned to repairing said fortifications. |
|
| Report Post | Tip |
|
Seems logical, can't think of a single flaw... +1 |
|
| Reply by: AbbieHoffman at Sep 14, '12 01:21 | |
| Report Post | Tip |
|
Id like to point you both in the direction of the original thinking for Fortifications. |
|
| Reply by: PC-Ter at Sep 14, '12 11:38 | |
| Report Post | Tip |
|
I disagree. If they add more money-making features such as rackets or turf then it would be ok. |
|
| Reply by: JoeyCaresi at Sep 14, '12 21:04 | |
| Report Post | Tip |
|
I would definitely like to see some other PC opinions on this but at the moment, to me, from an RP aspect this makes sense. |
|
| Reply by: PC-Cassiopeia at Sep 16, '12 16:55 | |
| Report Post | Tip |
|
This was intentionally coded to not have a drop off, I mean how long does it take for a wall to age enough to start to crumble? A lot longer than most CL's last so even in an RP sense it makes no sense. |
|
| Reply by: PC-Flash-Fire at Sep 16, '12 19:03 | |
| Report Post | Tip |
|
I don't like the HQ fortifications really, just seems like a way to crank up everyone's defense needlessly. |
|
| Reply by: PC-Grin at Sep 16, '12 22:27 | |
| Report Post | Tip |
|
Not overly a fan because lets be honest any charge for maintenance would be bugger all if it was to be realistic. |
|
| Reply by: PC-El_Nino at Sep 18, '12 16:29 | |
| Report Post | Tip |
|
I'm not sure about you, but I've spent thousands in maintenance on my home just in the last year. Let's not count up all the years I've lived in this home. There are more than just walls here, you're talking gates that need maintenance, guard dogs, who require daily maintenance, barbed wire that can be damaged, secret escape routes that may need continually checked and maintained. So you really can't say that from an RP sense it makes no sense. And neither can we base our decisions on how they could have been role played differently. We have to base it off how they actually play out now. |
|
| Reply by: PC-Cassiopeia at Sep 19, '12 12:33 | |
| Report Post | Tip |
|
But if we're going on that logic then wouldn't you also need to bring in maintenance costs for the HQ itself? |
|
| Reply by: DeadlySin at Sep 19, '12 13:24 | |
| Report Post | Tip |
| Post Reply | View All Threads | Page: 1  |
Minimum $20,000