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| Tapering/WB Alternative - Range Expansion | Started by: Solastalgia on Oct 05, '12 00:36 |
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For supporters and detractors from the original tapering suggestion that is now in the Player Commission, I thought I'd toss around my own idea that I think would bridge the gap between the two groups, in the form of expanding our shooting range to be used by all accounts - with tapering still included (Someone with a several hundred kill gun would gain a paltry amount of experience for 6 hours of flight restriction), but with the retaining of wackback for shots made on accounts. |
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How would flight restriction limit me with a day worth of shoot? Ok, I take one shot its adds a hour for every shot I'm guessing. That just would make more players want to sit in the largest spawn site. It would lower my chances getting IA but it could be my lucky day and I get them all. I don't think flights need to be touched because you will have that handful of hitters that will sit out in hour cities with fewer IAs giving them more of chance to get those while everyone else is trying for the others. After a while people will get smart and just mimic the other player that is getting the IAs which ultimately won't lower gun..It could possibly making building them a bit harder but you will have a few that won't be affect by this much.
You said bigger guns would get a small fraction of a kill. How do you define a big gun though..Are you suggesting that as time goes on and after you reach X(being the number that your +1 gets reduced to .75 etc etc) If you did add this then I would like a reduce flight time and allowing the 1hr timer for attack to remain untouched. |
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| Reply by: ParanoiaAgent at Oct 11, '12 07:05 | |
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I meant in terms of flight restriction due to using a range as opposed to the traditional way of hunting inactive accounts. The contrast I'm trying to paint is that there is one path that will allow you to train conventionally with the risk of death still intact, as opposed to a slower, but safer alternative by using the range - which delays your flight and delays your aggression timer. Tapering would be implemented as it would be in the current suggestion's form, by affecting a very small percentage of the user base. |
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| Reply by: Solastalgia at Oct 11, '12 07:22 | |
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This suggestion has merit and deserves discussion. To maintain skill level with a gun, you have to shoot. Utilizing the range more is the best way to do it. Its a feature in the game that rarely is used, but serves a very worthwhile purpose. |
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| Reply by: Ragnarok at Oct 11, '12 09:52 | |
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Would something like this be considered by the coders? |
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| Reply by: PC-Grin at Oct 11, '12 10:58 | |
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Death WB is now gone so the idea of safe/unsafe ways to train is now gone. I don't think range should be allowed after maxing as there is only so much that can be gained from a shooting range in real life compared to actually killing a person. |
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| Reply by: PC-Flash-Fire at Oct 11, '12 11:44 | |
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I disagree with the idea that a shooting range would only get you so far, (as law enforcement is frequently encouraged to hone their gun by going to a range if only a few times a year) but I'll table that and take up issue with the WS perspective. |
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| Reply by: Solastalgia at Oct 11, '12 18:41 | |
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I see where Flash is coming from and I see where you are coming from Solastalgia.
I don't think you should allowed to do more ranges after you maxed out for the reason of what Flash-Fire said on "allowing someone to train to say a 300 kill gun without a single WS"
Yes, RP stand point active law enforcement do actively visit a shooting range to hone such skill but from the shooter side I'm doing that by shooting IAs,tylers,etc... I don't think we need another way to actively build up guns because you say it takes over 3 months to make 300 but really I would take 2.5 months for someone to reach without trying to much with the resources we have now. If we allowed ranges with a varibles that could alter wackbacks such as the big one death then sure. Lets see each shot is worth 0.05% increase onto a wackback and it gets decreased by the 50/50 chance and to lower it even more to visit the range then this could easily remove cash flow from the game. Credits shouldn't go up nor down. I mean there is multiple ways I see we could alter the fear of death by a malfunction of a gun. The issue is that I can see is..you have people that throw money into the game to achieve these things then say "this shouldn't happen" well it should because you its a risk. Removing death from this side of the game just completely kills the fear of shooting. I don't agree that someone that is just starting out should die instantly but from RP side it would be a common thing. The player is young and not being a master at the art, so he should run into some problems like jail,gun loss and even death. It sucks but its understandable and reasonable. |
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| Reply by: ParanoiaAgent at Oct 12, '12 06:33 | |
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I think we have to understand that there's going to be some form of risk-free training in this game seen by the apparent disabling of wackback - that's a fact, as the coders are apparently not budging until a solution allows wackback to be taken out of one of the forms of training your gun. The debate is what we're going to use for the vehicle to train these inevitable risk-free guns, which is why I think the range is a suitable suggestion. |
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| Reply by: Solastalgia at Oct 12, '12 06:55 | |
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Interesting view I must say..I don't know how I feel about somethings but I do understand your views. If we added the ranger being a risk-free solution do we get the full +1 or something else? I mean after all its risk-free so how do suggest this one? |
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| Reply by: ParanoiaAgent at Oct 12, '12 09:19 | |
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It could be tinkered with by the PC, but the basic idea is that you'd get +1. For those who would be experiencing tapering under the measure, they would receive what they normally would have gotten under a tapered kill. (Tapered gun A gets .10 from a kill - if he decides to range, he'll now also get .10 from a range, now) |
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| Reply by: Solastalgia at Oct 12, '12 10:03 | |
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I like this idea, it needs to be worked out in regards to pricing, how many ranges allowed in a day post-max and possible Witness Statements, Y saw X walk into the shooting range, but it is workable I see nothing wrong with this idea as a middle ground between keeping tapering and WB death. |
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| Reply by: Tony-Stark at Oct 12, '12 15:46 | |
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I don't see the need for this to have W/S and I see no reason not to go with this. I'd just like to know discussing it won't be in vain. |
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| Reply by: PC-Grin at Oct 17, '12 11:52 | |
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I wouldn't mind seeing something like this be put into play after thinking things over...
I think somethings need to be a little more iron'd out but its start in the right directions |
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| Reply by: ParanoiaAgent at Oct 17, '12 23:22 | |
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| PC-Grin has sponsored this suggestion. This suggestion now has a total of 1 sponsors and will need 4 more sponsors in order to be submitted to the player commission forum. | |
| Reply by: PlayerCommission at Oct 18, '12 14:00 | |
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