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| Taper Guns, Wackback on Active Players only | Started by: Squishy on Oct 10, '12 15:22 |
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Starting tapering with .5 isn't going to slow down the training of big guns. By removing wackback death players who were only killing bgs will have more opportunities for stats on Mias, Durdens and RIAs/IAs. Shooting those targets everyday for .5 will add up to more than the .5 bg stat they were getting before. Other than Durden's bgs every 2 days or so bg kills are few and far between, even less now that IWP characters don't die from wb. |
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| Reply by: Innocence at Oct 16, '12 01:59 | |
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I do not quite understand how fatal WB does not work. You wanted fatal WB to slow down the progression of guns, now maybe it doesn't in the way of killing the big guns but the pure fear of it slows down 90 percent of any gun that reaches the 500 plus level. So can somebody tell me how it doesn't work? |
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| Reply by: Typhon at Oct 16, '12 03:42 | |
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It doesn't work because it is a random factor. |
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| Reply by: PC-El_Nino at Oct 16, '12 08:00 | |
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I still just think it worked in a fear type of way which was fine with everybody until now. The tapering should be very low to match what is apparently trying to be accomplished. |
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| Reply by: Typhon at Oct 16, '12 08:02 | |
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Squishy has said that he favors the 0.5 minimum for tapering. |
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| Reply by: PC-Grin at Oct 16, '12 11:33 | |
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I am OK with lower than that, I just prefer the .5 |
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| Reply by: Squishy at Oct 16, '12 13:52 | |
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"I do not quite understand how fatal WB does not work. You wanted fatal WB to slow down the progression of guns, now maybe it doesn't in the way of killing the big guns but the pure fear of it slows down 90 percent of any gun that reaches the 500 plus level. So can somebody tell me how it doesn't work? |
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| Reply by: Squishy at Oct 16, '12 13:56 | |
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Squishy, I have never had a problem with any opinion you have on the game as I feel you do what is best for the game. I will never agree with this one though. Whether your gun is 10 or 500 you are training a gun still. Training has consequences that can occur. The most common should be death. Fatal WB stopped the majority of players at 500-700. I personally think you are overlooking a few things. |
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| Reply by: Typhon at Oct 16, '12 14:15 | |
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Fatal WB, or at least fatal WB kicking in after X amount of unknown time coupled with a tapering system would definitely be my suggestion of choice. |
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| Reply by: PC-Grin at Oct 16, '12 15:29 | |
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Tapering love it, it will do exactly what we want. |
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| Reply by: PC-El_Nino at Oct 17, '12 13:45 | |
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"That is the purpose it does and as such I fear hasn't a role to play in our world. As a person I would much rather I put the work into taking someone out than some random chance event making my life easier. It gives me a far bigger sense of achievement." |
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| Reply by: Jaqen_Hghar at Oct 17, '12 14:42 | |
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I agree with Jaqen. During the last big war we saw alot of 1 percent's which killed big guns and players with alot of BGs yet nobody complains about that just fatal WB. I think everybody knows the danger of changing the gun and if all you want to see is for it to stop killing people under 500 guns then make it kick in at 500 and the problem is solved. Also if it kicks in at 500 turn off all these other things and make fatal WB 1 percent again past 500 gun. That solves the problem right? |
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| Reply by: Typhon at Oct 17, '12 14:47 | |
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A 1% is a helluva lot more likely to happen, than dying from a gun malfunction. You may have 100's of bodyguards in your employment, but there is always a percentage of a chance that a bullet could get to someone regardless of the bodyguards, regardless of the amount of defense you've surrounded yourself with. At least in a 1% a gun is actually aimed at you. In a wb you die for nothing aside from training a gun. I feel like we should at least let tapering go see how it works and if we need to introduce wb in once they reach a certain amount, if it's deemed necessary, then we make changes. For the time being... Something needs to be done and compromises need to be reached. Instead of this... It has to be all or nothing. |
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| Reply by: PC-Cassiopeia at Oct 17, '12 16:44 | |
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Adding a taper system is fine but a taper system that allows more kills then was previously getting through BGs is not in my opinion acceptable. If the taper system tested is like .25 for each kill for anyone in top 10 guns might be fine. Anything other then that does not sound fair to me. Just my opinion though. |
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| Reply by: Typhon at Oct 17, '12 16:59 | |
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I myself actually prefer the first tier that was offered where it starts at .1. I believe that will accomplish the goal of what we're trying to do here and if it needs tweaked, then we can go from there. I just think tapering and death on every account is a bit redundant. |
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| Reply by: PC-Cassiopeia at Oct 17, '12 17:02 | |
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I agree with Taper and Death for now is not needed. I agree with the first tier my problem is with what Grin said about people not knowing where their gun is exactly. However I guess if the taper is top 10 guns you should know you are about to enter it since you are at like 600 or 500 or w/e it may be. |
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| Reply by: Typhon at Oct 17, '12 17:06 | |
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I think the biggest problem lies in the failed wacks, and with that I mean.. how often do the good or great guns even see a normal Fa(i)lure? From my own observations I'd say never, unless they are shooting at something that is somewhat equal in defense or slightly above compared to their wack, there's been so many new things added and tweaked to wack that all you ever get on a good gun is a straight up WB, be it jail, gun or fatal. I'm not sure why that is as you'd assume decently trained hitters would avoid getting caught and shot back at if they miss their target, but if the people who have reached a certain wack stat are only getting WB's as failures, then yeah.. there's a big problem and the fatal WB will kick in more often than it should. Maybe if that was slightly changed so that you could get the normal fails more often, all you'd need to do is figure out the tapering thing and hope that the amount of deaths caused by WB is lowered. |
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| Reply by: Jaqen_Hghar at Oct 17, '12 17:15 | |
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I don't, and honestly never will, have a problem with people knowing absolutely nothing about how the internal mechanics of the game works. I think we should do absolutely everything we can to get back to that stage. |
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| Reply by: PC-Grin at Oct 17, '12 17:16 | |
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I don't mind the lack of knowledge on a gun either, especially that high. It adds more mystery to the game. I also think this whole thing will add more people willing to take risks, that they don't take now. |
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| Reply by: PC-Cassiopeia at Oct 17, '12 17:20 | |
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I am still new school so if someone could inform me. Basically what your saying is that with the taper system that you will know your gun until 500-600 I assume then after that the higher you go the less you know where your gun is at? |
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| Reply by: Typhon at Oct 17, '12 17:30 | |
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