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Wackback and Tapered Guns Proposal Started by: Mercury on Oct 11, '12 01:32

I am proposing that there be a set amount of kills before wackback comes into play.These numbers are meant for AFTER someone maxes. I believe that while someone is training they should not be subject to wackback.

Wack around 300
Stealth around 400
Info around 400
Defense around 500

After this grace period, wackback kicks in at half the rate that it is currently set. This would ensure that wackback is still a possibility but less of a risk. The actual number of kills before WB kicks in should be an unknown element that kicks in after a certain number of ranges.

Combination answers would be weighted accordingly. For example, if someone chose a stealth/defense set their grace period would become a percentage of stealth/defense and fall between the two numbers.

I am also proposing that tapering come into play on the top ten guns with a set tapering rate of .25 for the top 3 guns, .35 for guns 4-7 and .45 for guns 8-10  per kill.

I am proposing it this way because the majority of us know when we choose a certain set of answers we have additional risks and benefits. Our original choices would still come into play. This would give everyone a grace period, keep wackback as a viable possibility at a lower risk, and slow down the top guns should they choose to take the risk.

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I like a lot of this suggestion, however I honestly don't think we need wb on top of tapering. The point of getting rid of wb is because it wasn't doing what it was meant to do. Tapering will do what wb was originally intended to do. Having the possibility of wb still on real accounts would be acceptable, combined with LudariusCanesCousin's suggestion that wb go back to being a complete 1% with no saves. I understand that there are risks in using your gun, but let's not punish people for doing it. Very well thought out suggestion Mercury. I like your percentages on the tapering.

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