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Shooting Range Adjustment Started by: Jaguar on Nov 01, '12 16:53

I personally see the training range as somewhere you need to regualy visit even after maxing.

The following changes are what I suggest:

The training range can be used after maxing your gun.
The training range uses 1 of your contract kills the same as killing an MIA.

There is alot this could change, It could mean WB death could be put back on MIA kills, and the safer option for the old timers is to visit the range. The training range would offer the same as a kill would to the top % of the guns that are in the tampering range.

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Are you suggesting your latter comments as part of this proposal?

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I am not they are just something that could be looked at after, aswell as the price of the training range as its clear that being able to train at the range after maxing will affect the credit prices.

I suggest :

The training range can be used after maxing your gun.
The training range uses 1 of your contract kills the same as killing an MIA.


While this is obvious :
(The training range would offer the same as a kill would to the top % of the guns that are in the tampering range.)

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Why would someone use the training range rather than getting an MIA?

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Are you trying to argue as to why the range is in the game at all then?

The same question could be asked as to why someone would range before maxing then even? Why not just take an MIA?

It should be the safe alternative to MIA's. They take longer, restricting your flight, And thats why it should be the safe cheaper (but costs more because of loss of flight) alternative to MIA's?

I know wackback is off for MIA's currently, That wouldnt have to change if this was to be adjusted in.

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As WB death has been turned off (and will stay turned off on all but possibly active accounts) there is no need for a "safe" option for training. Also I have said this before, you shouldn't be able to train a gun without WS's going out & the cost of doing a range at a high rank is currently about half the cost of a credit so it would be a lot cheaper than MIA's and unlike MIA's no limit.

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What I'm really saying is that there is little benefit to using the range rather than an MIA if nothing else is changing, only the cost and if it was a cheaper option to MIAs, that would make people less likely to use credits for MIAs and that will never be coded.

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Unless as you rank the Training range price increased. Leaving the "Safer Option" to train your gun a lot more expensive, even than an MIA.

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My player account is at boss, just 3 ranks below the top rank of the game and the range cost is only 225k which is half the cost a credit currently on the market place therefore considerably cheaper than an MIA. The cost increases at 25k per rank starting at 75k meaning that a Don would only have to pay 275k per range that's nearly 200k cheaper that the current cheapest credit on the market place.

Also there is no need for a "safer option" as there is no death wackback.

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"the cost of doing a range at a high rank is currently about half the cost of a credit so it would be a lot cheaper than MIA's and unlike MIA's no limit."

The training range uses 1 of your contract kills the same as killing an MIA, You are still limited to the amount of contracts you have.

You seem to forget how ranging slows people from training on other kills out there, The people who take the ranging option would be sacrificing alot of potential times to get other kills.

And for the cost you seem to be forgetting about how the training range affects your flight, And at them higher ranks boosting the cost of the MIA contract because loss of earnings.

I imagine the Contract kills will still be taken by a large amount of the game as to not restrict their flight and profit.

As for risk free, There are other factors to taking MIA's, You could still just simply miss them, or another form of Wackback. Possibly even forget they are there and have someone else swoop in.

Each has their perks.

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I think this Idea would work, the reason being the credit prices are to high at the moment and if this option was in place it would bring the prices down on the market place. I also think it would change the game completely as people will not be able to shoot for so many hours so if tyler was to spawn or even a war was to break out the use of some hitters would be limited there for would make more durdens available and spawns wouldn't go so quickly and it would just be tough luck if a war was to start on hitters

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This idea doesn't really fly. You can't hone your skills there... It's one of the only ways to tell if you're maxed the way it is... Best to just leave it to MIA's. 

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I suggested something similar to enable safer training while keeping wackback for shooting. Now that it's disabled, some of the allure to that suggestion is lost, but I wouldn't mind using this, either. I'm not really buying the argument that training without any witness statements is "wrong" simply because it leaves no trace. In reality, if someone is going to assassinate you, they're not going to leave a blood trail behind. They're going to hone their skills privately, cleanly, and you're not going to be aware of their capabilities until it's too late.


With someone taking this method, the amount of time required that it would take for someone to build a gun squarely on the back of the training range would be an extremely long an investment. It'd also require hitsquad leaders to put in more effort to scoping out targets outside of the usual bodyguard/rank scanning, as well as re-introducing some of the long lost secrecy that families used to have about their capabilities. Throw in the fact that it would take out a good bit of cash in the game, and this makes for a pretty decent suggestion.

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Oh god yes please. It makes complete sense.

 

I would love to be able to range instead of having to be forced to buy credits on the marketplace when prices sky rocket to keep up with MIA's.

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While the suggestion may be a good one, I don't really understand its appeal as opposed to MIAs. Sure, it may be cheaper, but 6 hours of no gun and no flight and you still lose one of your MIA contracts? I mean, in 6 hours you could make enough to buy an MIA in the first place and save the trouble of tying up your flight for 6 hours.

In my opinion, this option is really only attractive to people who don't already hit but want to build a gun. In that case, I don't see why we need to make it any easier or less dangerous for them to train their gun. Real hitters know this isn't that great of an offer, trading up that much time for one kill. This would be for inexperienced folks, and for them the option is already available to train their gun safely and steadily: MIAs.

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i think the current system is just fine tbh.

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