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| Minor changes to CAs | Started by: Gohan on Nov 18, '12 20:02 |
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Just a couple minor ideas I had regarding CAs. First off, I think it would be cool if a CA could hold Barbs or Heroin instead of coke. Such as, when you buy the CA, one of the 3 drugs would be randomly assigned to it. The price would have to be set so that you could get an equal profit off of it that you would from Cocaine. The most you can possibly get from cocaine is 5105 profit per unit. Therefore, at current max prices, a barbs CA would sell to you at $1013 per unit, and a heroin CA would be $4282. That's if the profit were to be kept equal, so you still get what you pay ten credits for. However, maybe the price would need to be adjusted for how often barbs and Heroin hit max price. If that happens more often than coke, perhaps the profit margin would need to be lowered, i don't know. I think it would add more strategy, as in not just always looking for high coke, but also the other two "main" drugs. The other thing I'd like to suggest is a cap on how many units your CA can hold at once. I say this because I don't like how someone can just hold 500 units in some imaginary warehouse and just drop it all at once for max profit. I think your CA drugs should be sold daily, at the highest profit you find that day. If you don't sell, you simply don't receive a delivery the next day. I think the strategy of "do I sell now, at 8.9? Or hold out and hope for higher?" would add a lot to the CA feature. Let me know what you all think. |
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