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I personally would be against this feature, I understand the want for it completely though.
Personally, the rogue aspect from my view is a surprise effect. People who have access to in game or out of game money constantly will be able to keep this perk live, just like any other perk. While a lot of users will still be able to afford 1 credit, the range of features is becoming extensive to the point to where in order to keep all perks running you would almost have to donate to the site to keep them up and running. (Of course within one months time I am sure a veteran user or regular user can supply enough money for the credits needed.
When it comes to suggesting adding more perks, I think that it should be set aside for essential duties throughout the game and not simple advancements one can make through a kill here or a kill there. While the member may benefit from this perk a few times, but, what are the odds of a rogue spawning on their online time very often? Unless of course the are online constantly or a lot.
I feel as if the perks implemented now give more value due to the nature in which it is activated. I shall give an example.
PP Perk - Can be *Possibly* implemented every hour
Attack Perk - Can be *Possibly* implemented every hour
Jail Perk - Cab be *Possibly* implemented every few seconds if constantly jailing
Petty Perk - Can be *Possibly* implemented every 3.284728945 minutes
The rogue however, has a very very small chance to spawn moment, while it is still a chance for it to happen like any other perk; I feel personally as if it's not enough of an odd for us to pass into live play for a perk. |