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I would pay 1 credit a week for Rogue vision. Started by: PlayerCommission on Nov 23, '12 10:29
Original Suggestion Thread: I would pay 1 credit a week for Rogue vision. by Giraffity
Suggestion Sponsors: PC-Flash-Fire, PC-Grin, PC-Patti, PC-Pratster and PC-Warrior
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Here is the original suggestion:

Rogue Vision™: is a flashing colorization of Rogue in the 60 second list. That way if Rogue appears, I might realize it and take my shot.

Benefit to the site:

Me and a lot of people will all be paying credits weekly to have Rogue Vision™
Just because I have Rogue Vision™ doesn't remove the "race" for the kill
Paying for Rogue Vision™ doesn't guarantee me in any way I will ever notice Rogue
Even with Rogue Vision™ I will still have to watch the 60 second list for this flashing bold
Rogue Vision™ = profit



I can't really fault the thinking here.

I don't particularly think it is our place to discuss ways for the site to generate revenue, but given that I suspect people would like this feature and be prepared to pay a credit for it, I see no real harm in it.

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I personally would be against this feature, I understand the want for it completely though.

Personally, the rogue aspect from my view is a surprise effect. People who have access to in game or out of game money constantly will be able to keep this perk live, just like any other perk. While a lot of users will still be able to afford 1 credit, the range of features is becoming extensive to the point to where in order to keep all perks running you would almost have to donate to the site to keep them up and running. (Of course within one months time I am sure a veteran user or regular user can supply enough money for the credits needed.

When it comes to suggesting adding more perks, I think that it should be set aside for essential duties throughout the game and not simple advancements one can make through a kill here or a kill there. While the member may benefit from this perk a few times, but, what are the odds of a rogue spawning on their online time very often? Unless of course the are online constantly or a lot.

I feel as if the perks implemented now give more value due to the nature in which it is activated. I shall give an example.

PP Perk - Can be *Possibly* implemented every hour
Attack Perk - Can be *Possibly* implemented every hour
Jail Perk - Cab be *Possibly* implemented every few seconds if constantly jailing
Petty Perk - Can be *Possibly* implemented every 3.284728945 minutes

The rogue however, has a very very small chance to spawn moment, while it is still a chance for it to happen like any other perk; I feel personally as if it's not enough of an odd for us to pass into live play for a perk.

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Ok, so Izzy and I just talked about this. We're going to hijack this idea and make it a free perk that's going to be given out. I just do not feel comfortable with monetizing Rogue. We'll determine how its given out soon.

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Sound like a good idea enkindle. It leave some randomization with the Rogue.. and that's what he's all about. 

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{I've dropped the thread given enkindle's comments}

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