|
OK, I made this suggestion elsewhere, but it will probably be buried under a pile of other replies and be ignored or lost, so time for a new thread.
1. Change Personal Protection to bring it in line with HQ fortification. Now forgive me, never having been a LHM/RHM or Cl I'm not exactly sure on the various levels of protection available for an HQ, but I see the levels go from Fortified to IWF much like the BG tiers. Bringing the BGs in line with the HQ fortifications means 1 price for all. No more demotions for cheap BGs. A kevlar vest costs the same price if you are a Thug or if you are a capo. Instead of so many BGs, each level would represent defensive equipment or skills, such as Armoured jackets, Bodyguards (but just like 16' high wall rather than each BG being a +1 etc), Defensive driving, Armoured windscreen etc. The defence bonuses would remain the same. So if you are IWP now, you would be IWF after the change over.
2. Do away with protection status on the profile. Skills and a few BGs are a lot easier to hide than a 1 man army moving around a city. Currently, a GF his Capo and 2 other city CLs sit down for a meeting with their respective hands, so they need to book Madison Square Gardens to hold them all. This makes the game more realistic rather than mobs of BGs wandering the city with their charge.
3. Killing BGs is replaced with Countering Fortifications similar to destroying HQ fortifications. Now, all you get is an exp boost, no more = 1/2 a kill to your wack. this means everyone can now be involved in a war, regardless of skill level. This need not be explained in depth, its a simple as if you have Defensive Driving, I set up a road block or Road spikes to counteract this, resulting in a reduction to that defence or destroying it completely, exactly the same as attack HQ fortifications.
4. 1000's of free kills are now removed from the game, forcing players to go for Range training, MIAs and RIAs to train their gun. With the slight impact on Gun levels, Defence can be scaled back slightly to fall in line with the same fall in wack level, which will please the 'everybody is immortal' crowd. It should also draw more money from the game, and increase sales of Credits.
So there you have it. Sorry if it doesn't make absolute sense, I've only had 2 hours sleep, but I welcome any feedback or discussion, especially from those who know exactly how the current HQ fortification system works. |