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GAME CHANGE: Wackback & Gun Tapering | Started by: Squishy on Dec 03, '12 20:50 |
The top 10 guns in the game that are above 650 after max set to taper like this: |
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A few suggestions, even though I'm sure you have thought this thoroughly through. |
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Reply by: Aidan at Dec 03, '12 22:25 | |
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Ehhh, I know I am going to do a horrible job at explaining, but let me try to convey my thoughts. |
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Reply by: Squishy at Dec 03, '12 22:46 | |
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So with no wb death on Tyler's gang I take it that Durdens no longer shoot back?
If this is the case I may join in the frenzy next time they visit..... |
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Reply by: UncleJack at Dec 03, '12 22:57 | |
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I still say let the people decide and whoever wants to pay for that service can. :) |
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Reply by: Aidan at Dec 03, '12 23:03 | |
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I guess we keep the same WBd probability of occurrence than before, just removing the police bribe to balance a bit the formula as you mentioned ? |
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Reply by: iocaste at Dec 03, '12 23:05 | |
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"So with no wb death on Tyler's gang I take it that Durdens no longer shoot back?" |
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Reply by: Squishy at Dec 03, '12 23:27 | |
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In a situation where the 5th largest gun in the game is below 650, there will be no tappering for that user until they reach 650, correct? |
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Reply by: Phil_Steak at Dec 04, '12 01:12 | |
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Correct Phil_Steak, you are exempt, regardless of what place you are, if you are under the 650 mark. |
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Reply by: Squishy at Dec 04, '12 01:20 | |
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I don't get it. But damn that makes it really risky for a top shooter to kill someone. I like the change. It means the number one shooter has, at best, a 10% chance of a dieing and at worse a 50% chance of dying when shooting at another player. So for example, if say the best shot, shot at a player and the best shot has a 45% chance of dying. That is bumbed up by 1o%. Another example is say the top shot has a tapering of 50% and shoots at a lowly gangster and normally would have no chance of dying but with this change it would give the shooter a 50% chance of dieing. Squishy do I have this right? |
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Reply by: Mob at Jan 09, '13 10:13 | |
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"Squishy do I have this right? " |
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Reply by: Squishy at Jan 11, '13 16:00 | |
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Hmmm . . . so say if the top guy base stat is 100% in marksmenship and and the second guy only have 35% in his or her base marksmenship stat. That would mean the one shoot would still be getting around the same exp as the 2nd ranked shooter. Do I have this right? |
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Reply by: BigLugi at Jan 11, '13 16:37 | |
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The "base stat" as you call it is just a starting point. It means that the 2nd shooter needs to kill 65 more targets to catch up with the first shooter. Nothing more. |
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Reply by: Aidan at Jan 11, '13 16:50 | |
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"Hmmm . . . so say if the top guy base stat is 100% in marksmenship and and the second guy only have 35% in his or her base marksmenship stat. That would mean the one shoot would still be getting around the same exp as the 2nd ranked shooter. Do I have this right?" |
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Reply by: Squishy at Jan 11, '13 16:52 | |
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