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credits Started by: Lamby on Dec 11, '12 08:33

The free credit giveaways should be turned into perk giveaways.

All admin rewards should be in cash or perks no credits.

Should be able to buy credits with game cash normally.

Should only be able to sell credits that are purchased with real money(or sell a credit purchased within 24hrs for same or less than purchased price.)

Cap on credit listing price stays the same.

These changes are nessisary to keep the playing field the same in regards to in game features. In the current system veteran players have a huge advantage over new players with theit banked cash via past 10 characters. This change would discontinue the ongoing "franchise" players and create a more even playing field.

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I don't see how changing the free credit giveaways would change what you want to change, people who have been around longer will always amass more credits and money because they have put more into the game and thus got more out of it.

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The admin awards and free credit giveaways is just a side thing really. I feel they are counter productive and a waste. Giving away perks is way smarter.

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To comment on the point of players amassing more time thus more money : I agree and thats the way it should be. But what it shouldnt be is a way of storing wealth over multiple characters. Effectively continueing that characters financial legacy.

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The credit perks are actually supposed to be helping the market prices, I wouldn't mind seeing a feature to where you cannot resell a free credit or sell a credit you bought at $200k for $500k. But other than that, the rest is just the way the game is played by people. After they purchase their credits, its up to them if they use them or store them up for a rainy day.

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Yeah no. It would mess up the market even more than it already is. I do not think free credits should be limited in anyway concerning resale. The scarcity of credits makes things tough enough, and all in all the free credits don't really help that many people.

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I agree with PC-Cassiopeia in that it would be good to have a means of capping how much profit someone can make on credit resales, just so that things don't become extortionate.

However, as for the rest, I really don't see the issue. I'm a fairly new player, I haven't amassed any wealth to speak of, but I don't begrudge those who have. If they've put the time and effort in and chose to store credits, then that is entirely their prerogative. Being a veteran player comes with many advantages including in-game knowledge that many others in turn benefit from as they work their own way up. Penalising veterans for having acquired some credits over their time as a player strikes me as unfair, particularly if they have invested their own money to do so. Newer players are free to do the same if they wish so really, I can't see how the playing field is uneven.

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I really dont see why we'd need to cap a re-sale price to be honest.

The market is what it is. Sometimes you'll buy at 480k and a few days later the price might have dropped back to 400k - your now out of pocket by 80k per credit, do you get it back? No. Course you don't, its the risk of playing the market.

If I buy a credit for 480k and wish to sell it for 485k, there is no reason for that to be an issue. I took a risk buying high with the risk I could sell slightly higher.

I would of course prefer to see the credits at a much lower level. But 500k is the cap and I don't see people dropping too much below that until after a big war cash is more in demand.

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