Apr 30 - 10:50:34 |
|
Post Reply | Post new topic | Page: 1 2 [ > - >>> ] |
Family Jobs | Started by: Phil_Steak on Dec 13, '12 22:15 |
Family Jobs. |
|
Report Post | Tip |
I'm definitely going to need some more time to think on this thoroughly, but off the bat, I find this to be a really refreshing idea. It's interesting, it engages players and it bolsters the importance of pro-wackers, giving them something else that they can work on in place of training a gun. So much focus is placed on building a gun that all too often, the significance of pro-wackers is forgotten and I would like to see this remedied. I believe this is an excellent suggestion towards the cause. |
|
Reply by: PC-Lola at Dec 13, '12 23:43 | |
Report Post | Tip |
So I'm trying to get this idea straight so let me try and imagine it... lol |
|
Reply by: VinceNoir at Dec 14, '12 01:14 | |
Report Post | Tip |
This is pretty complex. I think something like this could be considered, but like... one position at a time. The RP element is nice, but I don't know how many people would actually bother with it, and how much coding would have to be done to make it worth a person's while reward wise etc etc |
|
Reply by: PC-SpikeSpiegel at Dec 14, '12 01:59 | |
Report Post | Tip |
Phil we spoke about this for a few moments the other day and I loved the idea. I still love it and I think it will go great with the new grid design. I don't know how quickly this could be implimented but this would go to the top of the list If I had my way.
I completely agree with the reasoning behind this and understand it fully. It's difficult to get non-hitters and or semi-active (casual) style players involved with the current design of the game. I think we can all agree that a common goal is to increase the playerbase (while still sticking to the fundamental structure) and I think this does it perfectly.
{I know a grid type update is coming, I want this to go through definitely - can you tell us if this is already currently being worked on? No matter how much I'd like to see it pass, there's no point really if it's already being worked on} |
|
Reply by: PC-Whitey at Dec 14, '12 02:21 | |
Report Post | Tip |
I like the concept. I dont know about the mechanics, but I hope to see some support behind this. People always grip that they dont have enough to do, well this adds another option to pass the time between mias, drug deals, ect. |
|
Reply by: Alexander at Dec 16, '12 12:58 | |
Report Post | Tip |
{this looks like its worth thinking deeper about and fleshing out this idea. I think with a some work we can get it to work in nicely with the grid. As far as the grid is going, we are currently working on the basics, we haven't nailed down the much past that yet - so the timing for this to be discussed is good} |
|
Reply by: Squishy at Dec 16, '12 18:00 | |
Report Post | Tip |
This needs further discussion and some detailed specifics, but it's the largest and best idea to increase player involvment and widening of the player base right now. This being an extensive idea I believe it needs lots of work about how specifics would work. I am definitely going to sponsor this right now to get the ball rolling (although before it goes through full i think we should all discuss it further and develop it a little more fully and discuss some more specifics. Phil I'm glad you brought this to the suggestions board and I'm excited to see it more forward.
Some may say this will cause Game money inflation: My personal feeling about this is that it is a non-issue. I see people constantly complaining about credit prices in one hand, and then being overly worried about game-money inflation on the other. My suggestion for this would that it wouldn't be mainly about money but also experience points. Give somebody enough money to make it worthwhile (i would scale it to be about the same amount as one portion of an OC so like 50-100k) and then loads of experience as this is quite an involved task (more than clicking a button for a petty, much more hopefully) So hopefully that solves that 'inflation' argument.
I wanted to mention something about the alcohol example phil brought up. I think that would make a great random event. Doesn't need to be alcohol it could be any drug. 'I need 10 kilos of Cocaine in Detroit ASAP' then you can go fulfill this event and they'll buy the coke at some outrageous price (say 10-11k)
As for it being specific to city or whatever, I think either way would be cool. I think that this could open up literally hundreds of new opportunities and possibilities. I can't even begin to write out every different thing you could impliment with this idea but I'll throw out a few:
Contract hits (like the rogue - maybe don't add to gun), 'No-Work' Contracts (just fly to a city and punch the clock at XYZ construction), Large-Scale theft (money trucks), Car Bombings, Arson, Money Laundering, Extortion, Blackmail (your boss hands you some embarassing photos of jimmy clamps, go squeeze some money out of the sap), Counterfeiting, kidnapping, Arms Trafficking.
These not only have great opportunities for player involvement but it would be a great way to put meaning back into ranks!! For example the larger crimes would only be comittable by the higher ranks. You're not going to let a goomba extort you - send a Consig. I also think that there should be some multi-person crimes of much larger scales. Make them difficult crimes to commit needing a few high rank people with lower success rates. (and very possibly make you put some money in up front - buying equipment etc) These could even be announced on IRC possibilities for Role-Playing afterward are endless.
My suggestion for now though is that we start small, impliment one or two ideas and then move forward from there - step by step. I mainly suggest we start with mainly what phil has suggested - a simple fly and click or fly and sell with a small reward would be a perfect place to begin. |
|
Reply by: PC-Whitey at Dec 16, '12 20:44 | |
Report Post | Tip |
PC-Whitey has sponsored this suggestion. This suggestion now has a total of 1 sponsors and will need 4 more sponsors in order to be submitted to the player commission forum. | |
Reply by: PlayerCommission at Dec 16, '12 20:44 | |
Report Post | Tip |
I think this is one of the best suggestions I've read in a long time. I'm not sure why you think people wouldn't bother with this Spike, as there are many people out there who are not hitters, that are always complaining about lack of things for them to do. This would be perfect. I'm sure between the PC and the players we can flesh this idea out see it implemented. Thank you Phil for brining this to the table. Definitely has my support. |
|
Reply by: PC-Cassiopeia at Dec 17, '12 14:09 | |
Report Post | Tip |
PC-Cassiopeia has sponsored this suggestion. This suggestion now has a total of 2 sponsors and will need 3 more sponsors in order to be submitted to the player commission forum. | |
Reply by: PlayerCommission at Dec 17, '12 14:09 | |
Report Post | Tip |
PC-Lola has sponsored this suggestion. This suggestion now has a total of 3 sponsors and will need 2 more sponsors in order to be submitted to the player commission forum. | |
Reply by: PlayerCommission at Dec 18, '12 00:17 | |
Report Post | Tip |
It would seem that there's a certain vision in this that could actually be beneficial to players by giving them something to do, and since Squishy things it could work well with the new grid system, I'd definitely be up for more of a discussion about it, but there will be a lot of work to do in order to break this down. |
|
Reply by: PC-SpikeSpiegel at Dec 19, '12 01:14 | |
Report Post | Tip |
PC-SpikeSpiegel has sponsored this suggestion. This suggestion now has a total of 4 sponsors and will need 1 more sponsor in order to be submitted to the player commission forum. | |
Reply by: PlayerCommission at Dec 19, '12 01:14 | |
Report Post | Tip |
PC-Warrior has sponsored this suggestion. This suggestion has received the required 5 sponsors and has been submitted to the player commission forum. Player Commission Thread: Family Jobs |
|
Reply by: PlayerCommission at Dec 19, '12 22:34 | |
Report Post | Tip |
I think there is a good scope for more player involvement, thats a major plus for me. Whether the mechanics are feasible or not are more of a coders choice and we'll leave that to them to decide later, at this point I think the idea is a good one, though complex, but could be really beneficial to the players. |
|
Reply by: PC-Warrior at Dec 19, '12 22:35 | |
Report Post | Tip |
I would offer one other aspect of this that could enhance the feature.
Add in "Support for Roleplaying posts".
Since this involves traveling to various cities, part of the task could include adding a roleplaying post to dedicated thread.
This can use the same mechanics that are used to give xp/stats/whatever that regular postings give.
I do not think the roleplaying posts should be mandatory,however it can be a bonus on top of the rewards to completing the "quest"
(yes, I play a lot of MPG's) |
|
Reply by: DedShot at Jan 10, '13 19:45 | |
Report Post | Tip |
Well yes, I think that possibly posting and or roleplaying could somehow be incorporated in this suggestion :) |
|
Reply by: PC-Whitey at Jan 10, '13 19:53 | |
Report Post | Tip |
There should also be protection rackets implemented. |
|
Reply by: Padrino at Jan 13, '13 21:26 | |
Report Post | Tip |
I think you have come up with somthing really good here GodFather Phil Steak as we know there is not much player involvement in certain areas of the game , With luck it can bring into more role Playing aspects to the game a big thumbs up from me |
|
Reply by: Khamul at Jan 14, '13 13:39 | |
Report Post | Tip |
Post Reply | View All Threads | Page: 1 2 [ > - >>> ] |
Minimum $20,000