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Drug Unit EXP. Started by: Alex_McCall on Jan 09, '13 03:50

Alex_McCall: : Greetings. I just wanted a bit of your time to discuss regarding the drugs units. A lot of players like myself have trouble obtaining drug unit or how much exp. they required. I was suggesting some type of exp info to let you know how much exp. you have & required. Is just a suggestion to help old or new members and make the game a bit easier.

Deathstalker:Cool I'm with that insted of (#) next to your level would be more clearer to understand and make things less complicated..

                                     Thank you for taking u time to read this.

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exp bar or exp 0/100% :).

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i just think that add this will make people more lazy lol, this is good to make people hard work on units :)

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Fair enouch.

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For my own opinion the recent update on your profile having (max you can carry atm) beside your profile doesn't make sense why because we already have a personal saying " You've been given the nod to purchase up to # units of drugs" and also if you got enough exp to increase your unit there's a message "Our friend (Vito_Capistrano) says that he does not know you well enough to vouch for you." So why taking another effort putting the max drug you can carry beside your level when there's already a lot of information when you already got the enough exp for the next drug unit, I do understand it would be a great help "If" you accidentally or deleted your personal event giving the nods to purchase, and also it makes people more lazier to read or roleplay, the fact that they must not, it's a role play the information is not required to be automated they must get used to the old system saying this and that, I can't say anything bad or blame the update instead trying to enhance like beside your level you got the (# of unit/# of max units) or lets stick with the update saying (# max units) but the advantage of having this automated information lets say the only one that buyed the perk "Time Package" at least so it would be fair enough we can both use the old system and the update giving (# max units you can carry) is well delivered in their both efficient way.

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The game used to have a lot more secrecy and mystery about it than it does now, and XP was and still is one of the main secrets. Adding an XP bar would just take further mystery from the game and make people lazy (as someone said before me) which is not the kind of user base a game would want (in my opinion)

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There have been a lot of things set up so that you can acertain where you stand in game. This game does not need a bar to reveal progress. We have achievements to help with some of that, as well as prowess. I think that is enough. I have said that some things that have been suggested would be for lazy people as well. I agree with what Pratster said. We need to hold on to some of the mystery and secrecy from wthin the game concerning characters.

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I don't like the idea. As it has already been stated, the secrecy is one of the main reasons this game is unique.
If anything take the game back to where it was 90% secrets.

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I don't think taking it back would be a good idea, but we need to limit any further display of progress and XP and etc.

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Nah, sorry, I'm not a fan of this idea simply because part of the fun is not knowing when you'll get that next unit. That feeling of anticipation is something most people learn to love as it makes getting that unit all the more rewarding. 

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Also, just as beneficial is that feeling of frustration when you work your ass off to get unit x... and it just keeps you waiting. The exhilaration when you finally get it is one of the best feelings in the game, next to killing your nme

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Raoul_Silva's point sums it up as well... so... yeah just no. This isn't that kind of game where you need to know everything. We wanna be excited/surprised sometimes.

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Pratser has hit the nail right on the head.

Its really not something that would be a benefit, as it would take away so much other little moments from the game that keep you coming back.

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