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Wack Partner Started by: Anthony-Tupman on Jan 26, '13 15:27

Allower weaker players  Wise guys or below to be able to use partners when they wack someone it could be used as a Sponsor associate kind of thing one of them can hold the target down or be a lookout while the other one strangles them shoots them etc and they both gain half the exp of a normal wacking

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I don't really like the idea... Ranges etc if you can't hit anything, and dead BGs. The title of this thread did make me laugh though.

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you mean sum their wack ability so they can kill another player... i kinda like this idea but it would be only used in times of war, and i still dont think 2 weak members would be used in times of war to wack another players, first because if they are weak them their wack ability combined should not be that great, maybe a weak wise guy and a weak earner can kill a mid wise or weak made but im 90% sure that weak players have more use doing pro-shots in times of war... But your idea is good :)

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I was thinking of it being more of a Wise guy and Mademan kind of thing

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Fairly certain there was a similar idea before. I like the concept of x players pooling together and an average wack stat being used for the percentage. Its not something however I can't see being incorporated. Far too many variables to consider.

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*can - oops.

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ideed to many variables but it would let weak players to help in a war, how many players die without helping? im 100% sure the new players want to take part in the war doing some things instead of waiting to die.

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new players want to help :) dont know if it is the right way but definitively something that give weak players something they can do to help in a war should be added, and lets be honest, being a proer is not that nice, it means you suck so much you only use your gun to protect your bosses :)

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How does protecting your bosses suck exactly? If that one shot means that someone else doesn't kill them, I think that makes a pro'er pretty important. That being said, I'm not really for this idea. You could get the same results if you'd put in the effort to build up a gun.

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This could probably be done with a decent formula and a lengthier timer than wack. I've seen it work to great effect on other games and could also give the userbase some faith that EVERYONE is killable.

I'll try to come up with a formula for a 'partner wack' or a 'hitsquad/group wack'. Although I'm sure someone more maths orientated could come up with one quicker.

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This completely reminds me of that old Hitmen.org(?) game from way back... Was actually fun trying to coordinate a kill.

It;s not a horrid idea as there were a few variables that would help with an attack/defense... I can think of a few ares in which this would be cool to implement, but it would also change more than a couple dynamics... in the end probably not worth it.

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This reminds me of a scene in Goodfellas where they go to tampa or like from The Godfather Leave the gun take the cannoli if It were Like that I would like this in the game

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I like the idea of having organised hits. Not sure the higher players will vote for this as it puts them at a higher risk from rogue syndicates who want nothing more than to 2 on everyone they don't like...

but in a real organised crime world, yush.. as boss i'd definately send ma best guy to nuke Joe Bloggs, who is planning to squeal and then send a few of my less experienced men to riddle joe blogg's associate's office with 400lbs of lead, just to make sure he didn't leave behind any 'if i dont check back in' type of failsafes.

 

Of course this would appear to some as a 'why shouldn't people have to train their gun the way i've become used to, i dont like change *covers ears and closes eyes* laaaa laaa laaaa, not listening!

 

but it does make sense to make an organised hit available. especially now there are forts protecting people who have no bodyguards. perhaps with a high risk of WB death/jail-gunloss for failing. being as it's a more obvious approach which everyone would see.

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I think this is a good idea, if for no other reason than because of the realism. More than one person can shoot at a time.

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This could help out in times of war and give new players something to do it would also help associates and sponsors work together and get a few kills. Also it adds those dangerous combinations of players joining together

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I like this idea gives younger folks the ability to team up and learn a few things from veterans that know how to kill how to cover their steps and get away without anyone knowing I have seen this in other games and it has worked well.

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 I like this if it were implemented correctly lots of people could team up it could help in times of war and makes weaker players feel stronger  if they team up with the right person. This also adds some realism to the game many mob hits are done by more than one person ie ( Phil holds big fat Paulie while Jimmy puts the gun in Paulie's mouth and pulls the trigger)

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The idea is appreciated for sure, I for one would like to see the younger guys be able to do something during time of war because there is nothing worse than being a gangster and felling totally helpless during war

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I for one would like to see the younger guys be able to do something during time of war because there is nothing worse than being a gangster and felling totally helpless during war


You're never usless as gangster during a war, if you have a gun, you will more than likely to be utilised to help pro a hitter etc etc.

As for the original suggestion, i dislike it, dont think there is a real need for it. With admin durdens being all gangsters, mia's vertually having no defense and ria's having a mixed Defense, you can build a good enough gun quick enough with out the use of a "wacking partner"....why would i choose my sponsor to help me shoot when i'll only get "half the xp" i might as well go after the full +1.
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I think he meant partners for real kiills, not training kills.
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