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Casino Jobs Started by: PaulzyBoi on Feb 01, '13 20:05

1. Casino job

A. Floor hold up
B. Dealer stealer
C. Token booth
D. Trolley money
E. Cash room
F. Casino vault

So basicaly this is a costly version of OCs atm, meaning that these gain Xp as the other crimes do n money, but need up front money to run the opetation, all money that is spent on Robbing a Casino crime if failed goes to the casino owner to keep cash flows even as with money that is used on sucsesful crimes/ Casino Jobs. How ever much is spent Also needs X2 as a deposit.

For Casino Jobs you need a min of 1 - 4 robbers n a Max of 10, Rolls can be trippled up at tops so thats why you need 4 users to fill all positions on the harder Jobs, and money is given to each roll on value of that roll.

Finally if you are sucsessful you get back your deposit and the money stolen, if not you loose all money spent on the crime n tour deposit.

Jobs/ Rolls/ Xp (compared to Oc's) / Equipment/ Payroll

1. DS - Chip Jacker/ Look Out/ Getaway Driver - 110%/ 105%/105% - A. Gun (single shot) B. Gin (automatic)/ A. Bait B. Incognito/ A. Slow/ B. Fast - 40%/ 30%/ 30%

These options would be avaliable on all crimes n positions, the better 1 you pick the more money it costs to run but the better chance you have of being sucsesfull, also the % of sucsesful casino Jobs will have to be made for the casino to get a positive + 1 % income out of this otherwise the owners will not agree with this, so basically youll have to hope your a lucky one to get your money back if started a Casino Job.

All should benifit from this via Xp, Money n JBs for thoose breaking out the 1s in jail.

As this is a rough idea Punishments for faliure can be worked on to do with jail Times, also a WS system could be incorperated so Casino Owners n thier Citys can try to get the money back if the robber is seen and sucsessfull in the crime, also maybe a option for Casino Owners n X amount of felow crew members to mug back. Or something of that sort can be arranged hopefully.

This idea hopefully will add realism to the game, Come On Were Mobsters N All Mobs Like Money N Definetly Casino Money, also seen as all crimes are paid for out of MRs bank so could this idea, lets say 25% was MRs money for sucsessfull crimes n 75% Casino owners also with the +1%, this idea might turn out very profitable for the lucky successfull Users n Casino Owners

Also to stop Casinos getting to much money you could introduce upgrades such As CCTV for WSs, Corrupt Doorman for Mug options n Corrupt Police for Jail Time,

Obviously if Ws are found on SUCSESSFULL JOBS SHOOTINGS may occour or theats for money returns, also thier could be a option to take half the money to erase off all WSs kind of Like a tip to a security n once aggain messures could be avaliable to prevent this, and seen As these crimes are the hardest to achieve also a time delay of 2hrs to 2days beetween crimes could advised. Also a min rank of boss.

Pros,

.More way for Xp/ Money
.Harder crimes so buffer Pay Outs
.Night encourage empty casinos to be brought
.casinos get more money
.Level Boss's will have more options
.Its realistic
.(Wack/ Pp) a way to take money out of the game for unlucky 1s
.Gun level could be incorperated so people wont train just to wack
.More credits brought to train with MIAs

Cons/ Pros

.Casinos could go BR if %s arent figured out
.Wacks for money or robberys might happen

Cons

.WSs flood
.Jail flood
.lots of scripting
.Money loss in most casse
.Casinos need updating

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I sort of like this idea.... It also adds an eliment of conflict into the game. Like if you rob someones Casino, there could be big consequenses... I think this along with districts would be awesome and continue to encourage long distance travel....

 

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The idea in itself seems very interesting, but I feel it may be a little complex and unnecessary at this point.

I'm going to take more time to read over this again and come back to it at some point, but I wanted to at least acknowledge the idea itself at this point as it could be something very interesting.

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