| Oct 18 - 07:36:08 |
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| Pro For failed JB | Started by: Arkangel on Feb 04, '13 23:18 |
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my idea is simple, some times someone buy a lockdoown but suddenly 10 players join the spawner and in 2 minutes there's no more prisoners so my idea is simple, when you fail to bust someone they receive some kind of pro that hold them in jail for 10 secs (dont know the right time) that way the jails will last longer and the original spawner can have more Busts for him :) |
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If I understand you correctly Ark, I like this suggestion. |
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| Reply by: Raoul_Silva at Feb 05, '13 10:28 | |
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indeed, the rp factor will be upgraded too |
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| Reply by: Arkangel at Feb 05, '13 13:07 | |
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I like this idea as is. |
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| Reply by: Philli-stein at Feb 05, '13 19:38 | |
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Eh, but if there's a pro of some sort, the person who failed before will know who they failed on etc... and they have 20 seconds to go back at it. I don't think it'll solve the problem with that. It'll just add an extra click for another person to find another person to break out etc. |
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| Reply by: PC-SpikeSpiegel at Feb 07, '13 02:19 | |
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The jail problem could be solved with the spawner receiving more XP, or having a smaller timer. |
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| Reply by: Padrino at Feb 07, '13 06:55 | |
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i agree with padrino! |
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| Reply by: Arkangel at Feb 07, '13 17:06 | |
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I think the jail problem could be fixed if prices stratified based on how many people are active online or in that given city. I don't think the spawner should get more XP, and a smaller timer would just make them go more quickly. |
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| Reply by: PC-SpikeSpiegel at Feb 07, '13 18:07 | |
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but them you mean the more active players in a city more cheap it will be? thats a nice idea Spike! |
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| Reply by: Arkangel at Feb 07, '13 18:29 | |
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My opinion is that he should...I mean, after all the spawner is the one who spent a credit to launch the jail. |
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| Reply by: Padrino at Feb 10, '13 17:42 | |
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Yes that's what I'm suggesting.
Padrino, that would mean if someone decided to jail at an hour when no one else was on, they'd get more XP and they'd have less people to worry about... XP needs to stay the same. |
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| Reply by: PC-SpikeSpiegel at Feb 11, '13 02:05 | |
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Im with Spike on that, XP shouldn't be different regardless of the scenario. Otherwise people with money are able to simply gain more XP by throwing jails, where as people with no money that participate in the same jails are at a disadvantage. Im not comfortable with people being able to simply get further ahead based on RL wealth. |
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| Reply by: PC-Warrior at Feb 12, '13 21:10 | |
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