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Anyone should have the option to beat up anyone.
The response to that option being exercised can then lead to a whole host of beautiful scenarios.
In terms of beating people up, I think the original suggestion covers it pretty well. Sometimes you'll want to just give someone a warning, where as others you'll want the streets to know what the consequences are of stepping on your toes. With this in mind, I think tiered options is a very solid idea and they should be skill dependent. I think the likelihood of success should depend on certain characteristics and stats though and none easier than any other.
The results of success also sound good to me. The victim is in the hospital or at least in receipt of medical care; they can't be out making collections or pulling deals. They aren't going to be making flights, nor are they going to be in condition to be wacking anyone if they've really been battered. Perhaps depending on the severity of the beating your skill is just reduced and people are reluctant to do deals with you. Nobody wants to be seen as being buddies with a marked man after all and this could result in your unit capacity being reduced or removed entirely until you build your reputation back up. This is a humiliating experience as much as anything, you got your ass kicked and there is little you can do about it. Your street cred is going to take a big hit from that.
Plenty of places to go with this if it is incorporated. |