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| Mafia Structure 2.0 | Started by: JamesKnowles on Mar 06, '13 17:40 |
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I was hearing the dulcet tones of MichaelLaMotta talking about an official mafia structure and I was going to respond, but I got a little caught up in where I was going and I've spawned something a little different so I thought I should probably start a whole new thread about it. I'm confident it is what Roberto_Carlos (Consigliere) would want me to do.
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This would address the ‘top heavy’ aspect of the game currently which is something that may not have happened in the past (to the extent it is now) and I do like the idea, it’s just a case of will we be losing the identity of MR. We have always been the Goombas, Wiseguys and Consiglieres. Not sure how people would react to a wholesale change of the ranking system.
Perhaps it is time for something like this if we are fed up with this strange occurrence of having multiple Dons in one family.
Personally I think it’s a fantastic theory and if implemented I would support and get behind. |
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| Reply by: Zordon at Mar 06, '13 21:37 | |
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Fantastic idea. |
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| Reply by: MichaelLaMotta at Mar 06, '13 23:36 | |
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It makes sense. But will rank in any way limit me from obtaining ALL THE DRUGS? |
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| Reply by: Captious3 at Mar 06, '13 23:48 | |
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I have a major issue that, for me, causes strong dislike of this idea. This game already runs largely on cliues. CLs, Hands, and other, are decided more on relationships of years, then on merit of play, leaving some of us newer players in the dust. I Have to very strongly argue against anything that would make that situation worse.
It's already hard enough to get any real power due to cliques, lets not make it impossible. |
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| Reply by: Philli-stein at Mar 07, '13 03:50 | |
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How is that making it impossible? |
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| Reply by: MichaelLaMotta at Mar 07, '13 03:53 | |
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Thats great in theory. But i'm looking around these days, and despite this change and that change that are supposedly going to "create more reason to add more crew leaders" I'm not buying it. we have seen repeated calls for more crews, not just from players, but from the bloody admins, and almost nothing is happening. i was pleasently surprised to see a couple new auths these last few days, but the fact remains, auths have been much to few and far between, and that isn't going to change.
I will admit i was exagerating for effect when I said impossible. But I still don't like the idea of making it so that Fewer people will achieve the higher rank. I don't see a huge chance, with the current system, or any of the others i've seen, for folks like me to get our shot at leadersship. Cuuting down the ranks I can achieve, simply cuts down the number of reason I have to push for my personal best.
Don't change the game. This is a place where I would far rather see the game-ness take precedence over historical accuracy. |
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| Reply by: Philli-stein at Mar 07, '13 04:02 | |
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You have given the districts all of two days and you saying that you don't believe there will be more auths? I'm sorry but you are greatly mistaken. There are numerous crew leaders with godfather points and its only a matter of time they announce a successor. |
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| Reply by: MichaelLaMotta at Mar 07, '13 04:06 | |
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JamesKnowles... I love the idea...
i loved it the first time I proposed almost the exact same structure over 6 years ago :/
Sadly, a lot of people enjoy the ranking and sitting with titles gameplay rather than realism and an altruistic game culture...
Personally, I'm not a man that has been very fond of titles.
I prefer being the guy with big brass balls (BBB) that is a level 50 Wise Guy with a sharp tongue and quick trigger who is aged over two months.. then a Boss with nothing but rank and name to show for it.
ultimwtely, levels, age, and hard work should determine the total skills and percentages.. Not rank.
In essence, if I'm as old as a Don and have only made the rank of wise guy in my family, I should still be able to have a great shot at taking out a godfather if granted auth to do so. Duh? |
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| Reply by: Ballistic at Mar 07, '13 04:45 | |
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Ok, first, your comment about the districts. there is a flaw with the idea that districts would cause auths from the beginning. That concept relies on the godfathers/current crew leaders ACTUALLY AUTHING people. Adding more space, or rearrainging the space has no bearing on that. We had open cities, and NONE of them were filled. how should the districts be any different? Especially when every current district has at least one CL in it already.
That says it all. In this case, realism will cut far too many people out of the loop. Even at only 15 members per crew. the way this suggestion is set up, you have one Don, One under boss, and Capos/captains, each with their own crew. Assuming that all crews are full, thats rough 6.6% of the userbase who gets to run a crew. Out of the current approx. 742 users(based on effective BG count per user and Sitewide effective BG count, that's about 48 CL spots. Currently, with 19 crews, we have a total of 57 CL/RHM/LHM positions. So if the system changed right this second, 9 people lose their job.
And don't tell me that the number goes up with growth, cause the User count isn't going anywhere, and the percent stays the same low number. |
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| Reply by: Philli-stein at Mar 07, '13 05:12 | |
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This game, as a Mafia simulation, will always run on cliques. This is primarily because the Mafia is a pretty cliquey kind of place. |
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| Reply by: JamesKnowles at Mar 07, '13 09:52 | |
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You dont have to be in the 'cliques' to get some where in this game. When I first joined Phil_Steaks family back in Philly, he didnt know who I was. I didnt know him. I knew his RHM at the time, but that was it. Hardwork, dedication, and doing everything you can caught his eye and eventually earned me a shot at a bold suit. So its not all about cliques.
I dig your idea associate JamesKnowles. |
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| Reply by: Alexander at Mar 07, '13 13:10 | |
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JamesKnowles hit the nail on the head.. many times.
I'd like to believe that we deserve better than what we have come to accept for a rank and structure. What makes the game so fun is surviving, thriving, family, and protecting family. As a Mafia simulation, we are ultimately limited by the amount of Roleplay and structures we afford to ourselves. I don't see anyway how scrapping the rank/titles system and replacing it with a numerically accurate one would affect gameplay in a negative way? Perhaps hurt a few egos out there, but not affect gameplay...
As I said before, the reason the leveling system was even first discussed years ago, was with the intention of incorporating this structured family rank system additionally. I feel as if the hybrid and watered down version that we have now is beneath us... Our community can do better. We can make the game more fun!
The key is changing the rank structure in a way where the burden of skill traits and percentages is passed off to the level and then the rank is utilized as a structured title and position in the family only. However, having level minimum requirements for ranks should still be in place. For example....
Lets say there are 5 Made Titles/Ranks in families: Don (Family Leader), Underboss (RHM), Consigliere (LHM), Capos (Crew Leaders), Made Men (Soldiers). We can also put a numerical limit on the amount of capos and made men in a family for each size HQ to help roleplay. Then, a handful of Non-Made Crew Ranks: Wise Guy, Enforcer, Associate. Then rename the unsponsored ranks to gangster and thug. We could make it so if there are 100 total levels, the minimum required for Don is 70. We could have level 70 Associates who technically could be asked in a war to take out a Don of another family if they have spent that long and worked that hard to get to the same level. Essentially, levels determine skill level and abilities only while rank and titles take a backseat to act as family strucural positions. That way, we grant titles to the people we trust and who have worked for it, while allowing people who as individuals are working towards being bad assees in their own right, the level credibility they deserve. Some people may fear allowing people they don't trust to get to a higher level in their crew.... Well why did you employ them in the first place dumb ass? You do have an HQ button... Try using it! :)
Also, there will be some fretting over the implications in the event of a reset or people being killed so there are no Dons left. Perfect question, allow me to answer...
We can differentiate crews established under a leader who is under the level minimum for Don as a "Boss," that way we can differentiate between leaders who have earned the title and those who have yet to do so. So lets say you are a level 45 who has been given the nod to start up your own family.. Or maybe you made the claim yourself. Regardless, you start up with an HQ only 25 people large... Instead of taking the title of Don, you are simply a Boss who then has an Underboss (RHM)... Etc... Until you earn the level minimum to be called a true Don. That way, you personally have a goal to work towards while also giving key people in your family positions where they would benefit most.
The unofficial rule in the Mafia is that Dons don't kill other Dons... You send someone to do it. But all too often our leaders have the best guns and are forced to be on the frontline of the battlefields... I believe they should have a choice of who they send and give them the open risk of losing their family structure if they risk their top RHM and capos in battle... That's life... Risk :) |
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| Reply by: Ballistic at Mar 07, '13 14:26 | |
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Put quite simply, this WOULD make people feel less likely playing. I know if I got to made man, and there was only going to be the benefits of being a consig in the old way of ranking, I would just give up. What's the point? Believe it or not, that title is a big part of what drives people to play. And also, the way it seems you're suggesting it, we would do away with Godfathers. If the Don is running several small families, that takes out the Godfather position, which is the main thing that people strive for in the game.
Let's all just face it, there are some things, like rank; Izzy has even said this himself, that are not going to change for the more realistic strictly because it would not work. This to me is a very well thought out suggestion. I do think it would be good if someone was to start a game where people aren't used to over a decade of the same thing. Pretty much you would take away from tradition, and also, it would honestly bore me as I stated before. I would get made in no time, and just eventually idle out because there would be no point in putting in more effort because if they were going to give me my own crew, then I would start playing. Other than that, why would I? And I believe it would make the game more clique-ish because all you would have to do is get a sponsor that you like to rank. Which pretty much ruins the point of doing that in the first place.
This is just how I feel about it. Take it or leave it. |
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| Reply by: Man_Go at Mar 07, '13 16:12 | |
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Rather than just taking or leaving it, maybe you could elaborate a little more as to why you feel the way you do and thereby help me to understand your criticism. |
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| Reply by: JamesKnowles at Mar 07, '13 16:51 | |
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Whilst I am pretty, as Roberto_Carlos (Consigliere) always tells me, I meant I'm pretty sure that is going to happen whatever system we employ. |
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| Reply by: JamesKnowles at Mar 07, '13 16:52 | |
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I do get bored at Don actually. I've been there. I was demoted for BGs within a couple weeks so I didn't have a full chance to feel the boredness kick in before, but I did get slightly bored. Especially since I knew I wasn't going to get GF as I wasn't even IWP nor CL yet. And with this, from what I've gathered of it, you stop ranking at made basically unless you get auth. Well, that would basically set in the boredom sooner for me as I'm sure others would agree with. That is really my biggest problem with it. You're going to stop ranking at made, so 25 units? If I get to that and I have to wait until I'm auth ready, I'll never get auth ready because I'll quit playing before then. People don't like being held back. That's why you see wiseguy suicides every now and then. They'll have 35 units or so, suicide because they haven't earned their CL's trust to get promoted. Well, if you take away the option for the CL to promote you, you are essentially giving people the feeling they are being held back.
And honestly, this suggestion sounds very mafia matrix-ish. That's pretty much exactly how that game is run. And most that are/were playing, are bored with it. |
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| Reply by: Man_Go at Mar 07, '13 17:07 | |
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Man Go,
It sounds to me as if you completely misconstrued the entire system and the point of many of its various facets...
You wouldn't get bored until you level to 100 or whatever the level cap is and if you ask DeadlySin, I'm sure he will tell you it takes a fucking while as things stand even now...
the idea is to make ranks what they are supposed to be and that's positions within the family... Not to stroke your ego or whatever else... |
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| Reply by: Ballistic at Mar 07, '13 17:38 | |
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I get what you're saying and I understand the concern you have. However, we aren't talking about just deleting the ranks above Made Man, brushing our hands together and saying "well, there you go" as that would get pretty boring. We're talking about reorganizing the ranks so that the milestones occur at different times. |
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| Reply by: JamesKnowles at Mar 07, '13 21:17 | |
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Ballistic, I'm just going to say this, you do know the whole point of ranks as they are now, are to "stroke your ego?" This has worked for how many years now? I'm pretty sure it's still working as well. I made it to Don on my first account ever. How many people can say that? Not many, rank, believe it or not, still does have some meaning in the game other than stroking your ego. It shows that you've put in the time and effort to reach that rank. Everyone keeps saying that rank doesn't mean anything. Well, to me, even the fact that you've put in the effort jailbreaking or whatever you do to get the experience required, shows that the rank means something. Have you guys ever tried making it to 45 units? It's fucking tough. The way it should be. That's how ranks are meant to be used in THIS game. They aren't meant to be actual positions. It's just a way of saying I've put in the effort. You're rewarded by unlocking more felonies and OC. Other than that you're not supposed to have anything else along with it.
And now I understand a little more James, I do, like I said, like the way you brought this up and everything, but I do not like the idea. It is well thought out and all. I just don't think it would work here in this game with the current group of people. If someone started a game new and had it, it might work. But as far as here with these people, where everyone is used to the current way that it has been for a decade, I don't believe it would really do anything for the game. It would be a HUGE change just shortly after having a huge change. It also isn't going to offer anything extra to the game, it would in fact change the game in it's entirety really. I just don't see how it would really benefit to change the game any more than it already has and is going to. |
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| Reply by: Man_Go at Mar 08, '13 05:19 | |
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