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| GAME CHANGE: Crew sizes changing. | Started by: Squishy on Mar 15, '13 17:49 |
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We will be changing crew sizes to a 40 man (10 man for GF) crew starting April 1st. |
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I like. |
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| Reply by: Vedder at Mar 15, '13 17:51 | |
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What about crews that got boosts for admin competitions? Like WildTurkey? Do they still keep that boost? |
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| Reply by: Keme at Mar 15, '13 17:54 | |
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Me thinks you should go back to 100 man HQs.... :( |
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| Reply by: Sephiroth at Mar 15, '13 18:21 | |
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If you got a boost, then you retain the boost, we just drop the crew size by the appropriate %. |
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| Reply by: Squishy at Mar 15, '13 18:24 | |
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Cool beans! |
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| Reply by: Keme at Mar 15, '13 19:11 | |
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Starting April 1st, huh?
Yeah, nothing fishy there. |
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| Reply by: Pyg at Mar 15, '13 20:34 | |
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Despite the timing, this change isn't the setup for an April's fools prant :) |
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| Reply by: Squishy at Mar 15, '13 21:12 | |
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On the majority of occassions, I tend to post in these threads when I disagree or wish to raise issue with a specific change. So thought I'd take the time to post on one when I'm in strong agreement too.
Personally, I really like this. Smaller families create closer bonds, greater friendships, better training of new players, greater retention of players, more opportunity for 'new' players to gain experience further up the food chain (where the game really becomes fun), more reason for existing players to encourage friends to play (whether they're new to the game or ex players), greater choice between families (finding the right fit is vital to the enjoyment of the game), more strategic options when it comes to the politics of the game (which families you form allies with, within and outside a city and/or existing bonds), more opportunity to test the leadership of the higher up players (as new CLs step up, a poorer leader will struggle for control and to retain loyalty).... and various other positives that make this a fantastic change in my mind.
The only negative I've seen mentioned is diminising the honour of leadership and that bold suit, which in my mind is a neglible impact and doesn't even begin to balance against the positives. People should be striving to be great leaders (or great family members), nothing else. Nobody gets remembered for wearing a bold or a slanty suit. It's what they do with it that counts. |
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| Reply by: Satanta at Mar 15, '13 22:02 | |
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Lets make it so no more than 10 members per crew. I want half of the user base to be bold or italics for sure...
Oh and let's add customizable titles as well! Everyone knows Roberto_Carlos is a God and I want to make sure he can put that notation in parentheses next to his name.
ok I'm going to return into my cave to think of more ways increase inflation.... Of egos :/ |
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| Reply by: Ballistic at Mar 15, '13 22:43 | |
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I feel sorry for the 1 dude who gets kicked out of the GF family...
Blatently gonna be me :( |
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| Reply by: Felix at Mar 15, '13 23:20 | |
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Would we be better off with 1000 man crews? A single leader popping anyone who opposed so it doesn't ruin our screens with too many changes in format? |
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| Reply by: Satanta at Mar 16, '13 00:14 | |
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I prefer passive aggressive to be honest Santana.
I don't think it's terrible at this point either... As good ideas have seemed to fall on deaf ears altogether |
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| Reply by: Ballistic at Mar 16, '13 02:31 | |
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But if you do prefer a more intelligent approach, I will leave with this thought...
How in any way is the mere reduction of crews down by 10 people going to "greater" enhance the player experience. Don't get me wrong, I believe that smaller groups always have better relationships than larger ones. It's basically a fact of life at this point..
However, I can think of ten people or at least visually spot at least ten characters in each crew to date that is barely or never active. All this seems like it will do is reduce crews by 10 and force a handful more leaders to take up the reigns. I think it's a positive thing to see more people have positions of leadership, but watering down what could be an intriguing change to gameplay seems like the normal precedent as of late. My point? Ten less people in my crew is not going to change a damn thing except give us 10 less people to work with, train, mentor, and inspire.
Why should we be punished because others have failed to do so with 50 members in the past? Hell, I'm with Sephiroth...What happened to 100?... 200?
When I think of activity in my current crew, I realize that the more active people we have, the more others are willing to be active and participating. All we are doing is making great features like crew chat less appealing and crew organization less necessary.
Now, if you want to take some of the ideas others have put forth in the past and incorporate it so that each crew is under one family head, with more people in "family chat" then nobody would care what the crew limitations are. I just feel as if none of this matters and the system being put forth much like others we have seen is simply to pander and cater to having more people in bold suits who have worked for months getting to the rank of Don. But you're right Santana, these men will probably find that their new positions of leadership are not as glorious or game-changing as they would have first hope. Egos will be inflated not in terms of growth, but rather like a monetary inflation rate - where it is devalued by the increased production and overcompensation.
Call me narcissistic, but I want to feel as if my place in my crew is valued not because of my rank or suit, but because of how many people I inspire to be better. |
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| Reply by: Ballistic at Mar 16, '13 03:05 | |
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Are you going to reduce the price of fortifications as well, since they will now be protecting less people and more money will have to be spent on HQs and Fortifications to give the same level of protection to people? |
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| Reply by: DeadlySin at Mar 16, '13 12:43 | |
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I've no knowledge of what specific ideas you're speaking of Ballistic (or if that's a general comment), as I haven't been around for a long time, but I will say that if your method of 'discussion' here is anything to go by there may be a reason why some of those ideas have been overlooked. I'm a big fan of this change, for the reasons I've already stated, but am also a big fan of discussing ideas and seeing if they/I can benefit from the wisdom of others. I'm not naive or foolish enough to think that my ideas are always better than others, and from experience I can say that the admin team here on MR are the exact same. |
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| Reply by: Satanta at Mar 16, '13 14:32 | |
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In light of War of the World (thankfully a more entertaining version than the Tom Cruise disaster...) can you temporarily increase HQ size? I think if I'm remembering rightly the HQ size was temporarily increased at the advent of the last major war back in November. Not sure how accurate the stats are at the moment (Do Durdens count towards it?) but there's really not many people with the rank to set up, nevermind the implications of not having the requisite BGs or money for fortifications etc. |
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| Reply by: AlexTurner at May 13, '13 14:17 | |
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There are currently 72 accounts that meet all the game requirements to purchase an HQ and become a crew leader, of those 36 are actively playing since the war. I would like for you guys to exhaust all options first, before we have to step in. We are trying to be as hands off as possible. |
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| Reply by: Squishy at May 13, '13 14:54 | |
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