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Hideouts for allies Started by: Master_Pain on Mar 23, '13 22:52

So basicaly the idea is that CLs now have the option to buy the Hideout Upgrade on their HQs. (which will help remove money from game etc)

*The Hideout:
the hidout will be a feature that will allow you to receive the defense boost from HQs fortifications when you are out of your home city, now, to implement this feature something must be added too, the option to set who is your allie (only the supreme GF can choose but can be different now there are 3 GFs per city) for example, Phil_Steak wants to creat a aliance with DeadlySin, so, he open the feature and set PH as a allie, now, whenever people from NY or PH fly to these citys they will have defense Boost, now the point is, only crew in each district will be abble to buy the hideout (you will only receive the boost if theres hideouts in the district you are because in the future we will have completely separated districts).

*Chances of a treason?:
there is always a chance of treason, so, to be more realistic you can broke a aliance (both main GFs who settled the aliance) to deactivate the defense Boost so their new enemies are easier to kill.

**another feature (still on treasons):
the crewleader who have the hideout will be abble to see who is in the hideout AKA players from other cities who share the aliance and are in that specific city inproving the reality. Only the CL and the hands will be abble to see which players is in the hideout.

*Defense boost:
Depends on the HQs defenses that hold the Hideouts, but its less effective. For example, if a HQs is completely fortified them its 100% making the Hideout something like 80% (have to be discussed).

*The aliance:
both GFs have to accept the aliance, now we have 3 GFs all of them will have to sign the option (in case of 2 cities, 6 gfs etc) and to break it down only the 3 GFs of a city have to remove the aliance. The other city will not know if its broken until they check the aliances page etc.

*HQ wack:
will still be global by the CL of the person. nothing changes here.

*More things:
yes, its not perfect its just a overall idea, a lot of things will have to be discussed so please dont be like ''Never gona be implemented'' ''And how do you expect it to work in cases of...'' Instead of complain (which is totaly different of nice critict that will help me to improve my ideas etc) please give constructive critics about it.

PROS:
-during wars allies will have a defense boost in some citys to help them.
-the cost will remove some cash of the game.
-it will improve the reality, because in real life allies would enter their friend's HQ nfp.
-it will help in war tatics.

CONS:
-you simply have to trust all your city members in the hand of 3 GFs and their citys.
-it would be harder to kill your enemies outside their home city (not sure if its a pro or con lol)

Please if you like this idea help me to build something more planed etc and please give your opinion about it.

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just reviving this thread lol
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lol

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And this thread comes to the top now? Lol but honestly I think it's a good idea but changed a little. Such as each district can ally with whoever they please not the "supreme gf"
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make it so that each district can do it on thir own (we don't have unified cities anymore) and i like this idea

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