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| Changes/Additions to Districts | Started by: Artorem on May 01, '13 15:49 |
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I realize the District feature is new, but I'm unaware of exactly how it's going to change in the future. Therefore, I propose a few alterations: Locals Attacks Witness Statements Fortification I don't know if these are already in the process of being implemented (they seem like the logical conclusion from introducing districts). If so, disregard this post. If not, I encourage making districts a more important part of our lives. It may add a few steps to certain activities, but I think it's worth the time. Pros: Realism. I can't stress how unrealistic it is to shoot people across town. Plus, individuality and value given to the districts. Currently, they're in place simply to allow more Godfathers in a city. The old way was "One Godfather - One City". Since that's not applicable anymore, I say we make it "One Godfather - One Location", and give each district its own distinction. Cons: More effort. In order to shoot someone in South Philly, you have to actually go to South Philly. If you want to see who's in South Philly, you have to go to South Philly. But even then, it's a 5-minute train ride. Considering how low the transport times between Districts currently is, I fail to see why this can't be implemented. |
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I believe all these changes will be put in once Districts are in full effect, mate. This is just Districts-lite that we are running on now :D |
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| Reply by: Elijah at May 01, '13 15:58 | |
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Why are we adding more districts if they aren't even "done" yet? |
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| Reply by: Artorem at May 01, '13 15:59 | |
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Well, I believe it is to slowly introduce the user base to the idea of how the game will work with districts. Especially, considering the entire districts package comes with more extreme visuals and a stat drop and what not. You don't just plonk a goldfish into the water. You let the packet sit in the water for a while. |
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| Reply by: Elijah at May 01, '13 16:23 | |
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