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GAME CHANGE: Gun & BG Wack tapering / BG Cap Started by: Squishy on May 15, '13 19:17

The top 1.5% guns in the active player population that are above 550 wack after max will taper as the following:

The first spot of the 1.5% = .50 (From 550-900) (.25 From 900-1250) (.10 From 1250+)

**this area scales with even distribution from 1st to last***

The last spot of the 1.5% = .95 (From 550-900) (.70 From 900-1250) (.55 From 1250+)

 

 

This is being launched at the same time as the BG cap is being dropped to a much lower number so the two will coincide mathematically in a healthy balance.

Old established guns are being readjusted to a lower number, while keeping them at the same relationship to the cap so that there is an effective net change of 0.

If you were an estimated 100 kills before being able to hit a capped person, your new modified gun is an estimated 100 kills before being able to hit a capped person under the new system.

If you were an estimated 100 kills over being able to hit a capped person, your new modified gun is an estimated 100 kills over being able to hit a capped person under the new system.

This was the fairest system we could come up with to reduce the cycle time and time invested needed to play competitively - while at the same time not nerfing those that lived through the war with already established accounts.

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Those over the cap will be readjusted shortly, with refunds as soon as we can.

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To make sure I understand correctly all old accounts killing scores are being reduced in relation to how much the cap is being reduced, so we are no farther from hitting cap than we were, yet our killing score and max defense score will be less  than before the war? 

 

In essence decreasing the gap between old accounts and new accounts so that old accounts have a harder time living for an absobitent amount of time like we saw with the previous dynasty?

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im curious can you digress on the numbers squishy?

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Those with bgs over the cap have just been refunded, and corresponding guns have been adjusted to keep the same relationship to the cap as before.

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Having revisited this thread, I have two questions. Forgive me if they've been answered before and I missed it. I'll also understand if they can't be answered on "preserve the mystery" grounds.

(1) Assume an untapered gun at 901 is the #1 best gun. Would that taper to 725.5 or 725.25? In other words, does the one-half modifier for the 550-900 range apply until reaching a tapered-900, or do the brackets get determined based on the untapered wackstat?

(2) Where in the order of operations does tapering come in? For example: do some or all of the non-trained boosts (rank, HQ, RHM, home city, etc.) get tapered? Or do those get added at the end to the number that was already tapered?

I ask #1 because the original phrasing could be read either way, and don't know whether the ambiguity was intentional.

I ask #2 because whether those boosts get tapered is a significant balance issue.
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Drunky,

From my understanding,

1. It will be 725.5. Only when your tapered stat is above 900, you hit the next tier.

2. Boosts dont count when tapering. Boosts play an effect to determine the success of the shot.

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in the light of recent deaths do we expect a cap re-adjustment in the near future?

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We've been expecting one for ages. Let's see how long it actually takes.
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The number of top guns in the game are still inline with the math we use to figure out the cap.  There is no need for an adjustment at this time. 

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Heh, what about now?
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Personally don't think we need one. Even now. 

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i would expect the taper zone to still be above cap hitting level even with the disadvantage of being in tapering

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Erm, I more meant to adjust the BG cap rather than the gun side of this all. Definitely needed, as plenty of capped people just got laid to waste?
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Bump

 

Tired of looking for it :(

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