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Fortifications Started by: Flash-Fire on Jun 04, '13 09:45

This is a minor change that should benefit the game.

Fortifications are designed to protect the little guy's who aren't surrounded by bodyguards by them hiding in the head quarters, which is a great addition. However what is someone trying to kill you from your own family? wouldn't they also be able to waltz into the head quarters to take the shot meaning you're not hidden behind all that protection?

So my idea is this, fortifications are ignored when shooting at someone from the same family. This will also mean that CL's & RHM's don't have to worry about if they can hit their own members if they wish to purchase fortifications seeing as there are a lot of low ranked new CL's currently running around.

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This seems fair. If you have the keys to the place... why shouldn't you be able to use them? It's sad that some people might want to actually use this, but it does make sense.... 

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I agree. Should benefit people and the RP aspect of the game.

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I have no problems adding this in, however, lets just make sure theres enough support from people chiming in to make sure its a majority wanted feature.

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I like it. Makes complete sense from a RP point of view honestly.

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Sounds like a good idea to me.

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I'd be fine with the idea of dropping the protection if the attacker is a crewleader/hand, but I'm not entirely comfortable with dropping the protection for everyone else inner-crew.  If that's the road we're heading towards, I'd prefer it to be based on rank or age/longevity in the crew - higher ranks are granted more access to our HQ and, in theory, "know" the fortifications better, so perhaps with each rank the amount of fortifications that one would have to go through is lessened?

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They might would know the internal parts better, but all of the forts are external. Even the lowliest of members have to know how to get into their HQ. Once they are in everyone would be fair game if they should choose to do it. 

Forts from what I could tell were put into place to protect members that didn't have BGs from outside forces. There shouldn't be a need to protect from inside forces. The HQ is where everyone drops their guard a little bit because they are "safe" in their HQ. 

That's just the way I take it anyways. 

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Absolutely this makes sense from the RP point of view. Would be a good change.

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I like this it would be a great addition

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I agree that this would be a good addition and it makes sense from an RP point of view.

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I agree with this 100%. Including the fact that it should go for all members, not just the CL and hands. If you live in the HQ, you would know your way around, and CLs don't keep locks on all of their member's doors, they aren't prisoners. If you wanted to kill an associate, you would walk into their room as they slept and cut their throat. 

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Pretty good logic there. I support good catch FF

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Gohan I'm pretty sure real mobsters wouldn't live together.
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Makes 100% sense to me.

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this idea is worth some looking into i might say, nice suggestion

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I wouldn't be opposed to this, seems perfectly logical both mechanically ig and RP wise.
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i would do this. it makes game and RP sense

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Chime

I agree to this change. I support it.
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