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| A few new features | Started by: Dom_DeLuciero on Jun 27, '13 23:41 |
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I was thinking about a new weapon system in which you could have multiple weapons and which you develop new weapons you could introduce a feature in which there are "battles" or "skirmishes" instead of just people shooting at one another. There are also a few other features I will discuss with this.
New Weapons and System 1. You could introduce weapons such as Knives, Machete, Bat, Silenced Pistol, Pistol, Magnum, Shotgun, Thompson, grenade, and pipe bomb. Knife- Would injure people and cause them to go to hospital.(will go over later) Machete- Has small chance of killing by decapitation but roughly the same as Knife. Bat- Would allow for beating a person sending to hospital. Silenced Pistol- Quiet no witness statement but much more expensive than normal pistol. Pistol- Is the gun we all use now. Magnum- Sends out 2 witness statements. Shotgun- Let everyone in the city know who did the crime. Thompson- Lets the entire games know who did the murder. Grenade- Has the chance to kill multiple people including friendlies and yourself! This would be useful for rogue players who wanted vengeance. Pipe bomb- You can put this is another players business and the next player to comment on it would receive damage and be sent to hospital but never kill.
2. Would only all you to have 3 weapons one a melee weapons knife, machete, or bat. The second a pistol silenced, pistol, or magnum. The third a Shotgun, Thompson, grenader, and pipe bomb. You would be able to switch out the weapons as u choose.
Hospital You would be send her if you were stabbed, beating, shot but not killed, or took shrapnel off a grenade. You would be charged a amount of money depending on the injury but it would not be auto- deduced. You would have a week to pay the bill as you would family tax and if you did not pay it the first week it would increase by 5% by the second week it is increase by 20% and the auto- deducted from your bank and could even put the bank in the red, and any money u but in there would go towards your debt which would decease by 5% every day.
Battle/Skirmish system I think a battle/ skirmish system would help with wars so everyone knows who to hit. It would work as one family declares war on another family. If that family accepts they have 24 hours to prepare. They can invite ally families into the war effort and any family in the war will be under protection from point of entry till point of the war starting. The war would end after all CL's from one side have died or surrendered. Surrendering This would work as a families CL hits the surrender button. The other side of the war's CL then choose whether to all them to surrender or continue on with the war. Which would be down right dirty considering the other side has surrendered, but who knows maybe they want them dead.
After Cl death After a/ all Cl's are dead from a war then the opposing side will no longer be in a war. But, they could always just go around hunting down members of that family as we do in wars now.
This is all I have for now please feel free to leave comments or suggestions to add onto mine or make up your own I care not. However you feel about this please carry yourself respectfully.
Dom DeLuciero Earner of The Outfit(Sammy Gravano) |
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I don't see why this would be better than what we currently have. If you're going to perform a hit on someone you're not going to use a knife or a bat, you will use a pistol and end it in one shot. If a family wants to go to war, they're not going to inform the opposing family of their intentions and set up a battle, they will strike the top members. |
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| Reply by: Nello at Jun 28, '13 10:45 | |
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