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| Bg math? | Started by: _Izzy_ on Jul 12, '13 12:46 |
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I dont know the ins and outs of the math with bgs but something dosent feel right. I can hit a durden gangster or MIA no problem but a dead bg he seems to only be wonded? Also I was thinking when a person dies, with say IWP. His bgs are unemployed. So they should be A LOT easyer to kill because they are just ducks now. So maybe a little modification to the math or I could be all wrong. Input please |
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I like the math as it is. |
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| Reply by: Townslave at Jul 12, '13 12:46 | |
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i dont like it you need damn cannon to shoot bg of dead gangster durden |
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| Reply by: Donnie at Jul 12, '13 12:47 | |
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EXACTLY! Maybe first hour or so they are still alert but then should disperse amd not be alert or in a group in reality unless they would want to regroup amd come work for me! Ill give them Warrior for a night of fun :P |
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| Reply by: _Izzy_ at Jul 12, '13 12:49 | |
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So basically what I've gathered is "Oh, the game is too hard, Izzy please make it easier".
Durdens are easy because Izzy has given them lower defence, as a sort of free kill. MIAs are easier shot so they can be used to max range. Now you want even more things to be made easier? You're better off just skipping to the crux of the issue and just ask Izzy to give each account a cannon. |
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| Reply by: SteveRogers at Jul 12, '13 13:09 | |
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Well I knew capt america was a dick..... But no I promise you I can get my fair share but the fact of the mater is bgs should be easier to kil (1 on 1) especially if owner is dead. I'm not asking to lower the math could raise all the other targets for all I care. I'm just saying it seems off to me. Now please take of your spandex off I think they are twisting your balls. Might feel better and less dickish. Thanks -BadWolf |
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| Reply by: _Izzy_ at Jul 12, '13 13:18 | |
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Steve its not about making things easy but you can for example wack durden done and just wound gangster bg with 2x better gun. |
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| Reply by: Donnie at Jul 12, '13 13:29 | |
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I fail to see your logic. Why would a BG be easier to kill? That is their job, to keep people alive. If we carry this assumption further, why would they just sit around waiting to die? If anything an unemployed BG should be harder to kill because he is not throwing himself in front of a bullet to protect his boss any more.
Durdens and MIAs are easy to kill because that is their job, to be easy to kill, so that you can train your gun. Making BGs easier to kill just means that people with BGs will have more BGs stealth wacked. If you limit it to unempliyed BGs then they should be harder to kill not easier, for the reasons I've already outlined. |
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| Reply by: AnitaBlake at Jul 12, '13 14:07 | |
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Anita i am not saying that someone with 1 kill should kill bg but i also think that when you cant kill gangster durden bg with lets say 70 kills is a bit too much and about stealth bg wackers...we are talking about durden bgs not bgs of users..
Durdens/mias/rias are ok well at least mias and rias, i think durdens should be a bit harder but thats all my opinion |
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| Reply by: Donnie at Jul 12, '13 14:50 | |
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Anita logically back then bgs are not a bunch of marines and trained killers. And the average joe blow like me wit bgs would be like some croons I found I'm not saying they would be waiting around to be shot either that is why I said the first few hours of the owners death the bg Id on alert (heightened defence) But after say 2hours or so they calm down and drop there gaurd. And easier to kill because they aren't all huddled around the employer and what not. Back to the main issue was that it takes alittle much to kill a durden bg but a durden is just a training dummie I guess I wasnt speaking for all bgs |
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| Reply by: _Izzy_ at Jul 13, '13 02:18 | |
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You are using an apples to oranges comparison here. MIAs and Tylers are given much lower defense intentionally. If you are using them as your basis of comparison, then yes, anything of normal difficulty will be harder. Trained soldiers (BGs) should not be as easy to kill as paper targets (MIAs/Tylers) |
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| Reply by: Squishy at Jul 14, '13 18:32 | |
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