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Bodyguard Cleanup Perk Started by: _Rogue_ on Jul 30, '13 14:09

I like to suggest the if you have this perk it gives you a 5 % chance not to have your timer used if you shoot at empoyed BG's also

So that if its a war it can be a good thing to have and also when NPC crew are coming here it can be helpfull

What do peoples think of this ?

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Actually I've always thought the standard attack perk should include bodyguards, because what's a more decisive blow in a war a CL perking first wave and taking out two targets (which I have did twice as Father_Jack and once as Tetley) or getting off two BG shots on one target.

 

Not only that I think the attack perk should kick in on fortification attacks but with only 2.5% chance what with the timer being lesser.

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With the change in the BG wack system, allowing for players to kill multiple BGs in one shot, I'm not entirely sure we need this addition.

Rolling BGs has already become easier than it was previously, how much easier is too easy?

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That's only if you have a cannon though, and those with cannon's will be shooting those with a ton of BG's and possibly getting the wack perk then shooting another.

 

Say for instance during the previous war, imagine Phil_Steak got the wack perk after shooting SammyGarcini and proceed to shoot Cpt-Harris. That would make a much more significant impact to the out come of the war compared to someone killing 1 or 2 BG's then being able to do it again.

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i believe there should be a separate bg attack perk. in the case of NPC and other wars both parties win. the game(in credit spend) and the individual

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So 3 perks for the 1 timer? I don't see many people if any buying that. A dual BG wack perk could work just as well, the 10% chance for dead BG's and 5% for alive BG's.

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