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Start Up Answers, Let's Start Again Started by: SteveRogers on Jul 31, '13 21:45

For a while now I been tossing around the idea of reconfiguring start-up answers. I imagine when the game was first conceived they didn't imagine accounts would surpass a year so the benefit given by start-up answers were likely not made to be effective on a year old account. This is where my idea arises, reconfiguring the benefit of start-up answers so they have benefit for accounts that are six months to a year old. 

 

Changes:

Defence - the equivalent of say 10-20 BGs added onto player's defence. If they were at cap, they would be cap + defence boost. With tapering I envision this to be a sufficient amount. It would add a new dynamic to war, no longer will there be shots that people are 100% on, there would be a greater level of uncertainty. However, with anything there must be drawbacks and that should be the need for more ranges. I'd suggest 15.

 

Wack - as a counter-measure to Defence, a Pure Wack account should receive the equivalent kills to counteract the BGs given to those on Pure Defence, or maybe half of that, due to the relative ease at acquiring kills now. This would add a whole new dimension to the game and new threat. Nothing can be given with no downfalls and that should be that the account is more prone to wackback gun and jail. As you would be a known hitman to the police, a wackback jail would likely resulting in much lengthier jail sentences (hours?)

 

Info - those on Pure Info, should be able to be much more likely to collect witness statement's with few if no asterisks . This would make people more cautious when taking shots and would have to consider who is in their locals. In addition if coupled with a stealth account could bring life back to the hitlist. Those on Pure Info, should have low stealth. 

 

Stealth - if one chooses to take on Pure Stealth, their witness statements, should be mostly asterisks providing there is no one in the locals with high enough stealth, and in some situations witness statements should not even go out. With such a feature drawbacks are required or they can be exploited and I think one way this can be accomplished is with a wackback for stealth, a stealthback if you will, where there is a 1% chance the WS goes out unscrambled. 

 

In addition to these start-up answers, which I'm pretty sure are the most popular, I think there should be additional options. Maybe an "Earner Start-Up" option allows the player to get a greater return on petties, felonies, OCs, drug runs and CAs maybe 10-20%. By adding this start-up choice those who want to be Earners are then actually significantly more vital to the crew than presently. Sacrificing an Earner would really need to be considered as they will be playing a more significant role. This will give greater options and means that your starting choice really can decide what route you will be taking. 

The greatest issue I see facing implementing this is the number of accounts that are high ranked and possibly will be at a disadvantage because of this, however, it could be saved for a time where v2 is implemented and we switch over. That will be based on whether admins go for a reset approach or the next site-wide war where there are a high number of deaths so a minimal amount of people are affected.

I'd really like to hear what others have to say about this and this addition can further be refined. 

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Well I see u had 4 major titles for the type of accounts. Instead of the question why don't you just pick you account type, while there also being a Balanced option. Which in total would be 5 choices to select from. Just a suggestion..

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Well with the new stat roll feature, you can essentially pick what type of account you desire, what I'm suggesting is the long-term effects of these choices. As is it currently the effect of majority of the start-up answers are not long term. 

 

Accounts such as info, allow the player to see everyone* in their locals, however, they are not always going to catch WS even if the only Info account in the city nor will they always see who is pickpocketing them. This is something I believe needs to rectified if I am the most vigilant person there should not be much that I can't see. With pickpocketing a master pickpocketer may pickpocket you and get away clear and free, but it is very unlikely you wouldn't catch a glimpse of them. 

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There was an idea that Squishy was going to implement at one stage where every time you gain a rank you get a multiple choice question like the start up answers which will give an extra boost to one of your stats on top of the standard rank boosts. These stats would go on your base stats but be removed if you take a demotion and I think this would be a better option to avoid someone who signs up with wack able to kill sponsored Goomba's/Earners that aren't on defence answers.

 

Although what with the roll system now in place people will probably want something that say's "What stat do you want to increase"

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