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Oct 18 - 07:35:41
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making bodyguards realistic and valuable Started by: Bamys on Nov 21, '13 03:40

hey people, this may have or have not been bought up but I really think it should be heard.  whether gam eoe reality,  it is impossible to have 100s of bodyguards follow you around especially when you are ttavelling far.  but it is possible to have 100guards  scattered around the city yyou're in , "sniping" from higher ground, lwless than a dozen surrounding you  and others 50-100metres away increasing the range of awareness whoch helps prevent treata 

but atill to have 100s of bgs follow you dont make much sense. besides that is hundreds of lives put on the line for a  person only to stand there and take hits when thy could have a gun themselves ans shoot back. dont make sense for so many lives for one. its not like they are all dummies.

wh at im suggesting is that bodyguards  be reduced band made more sensible. to have 100s bgs they should at least be able to shoot back at the wackers bgs. if the ahooter doesnt have bga then he must be freaking baldy hhitmanagent   so whats more sensoble is to maybe reduce the cap by yen fold but making them ten fold better.   if a person tries to shoot anpther but hits his bg and lills him instead, if he has got  ten bgs  by the time wverybody is made aware  enougj yo take action  , which might take a few more bgs getting shot dead or injured by the time they figured it out, the bgs or at least the person homself shouldbe able to fire back, assuming the persob has a gun of course. right now the system is like a fight. if youre more pain tolerant and have a greater chin, it gets harser to knock you out. but if a person is way stronger one hit and he surpasses all your pain tolerence or defense( blocking and dodging) just like mr, the more bgs the harder it is to kill somebody. but if ur gun is big enough and youre skillful enough  your bullet and get through the bga and kill the persob.this makes bodyguards literally bodies that guards and takes hits for a person.  that may be true to a certain point,  paid to take hits, but whats morr logical is that you only have not more than a dozen or two bgs but they do a heck of a better job than to just stand there and get hit. infact, shoot back at he persons bgs or the hitter if he dorsnt have bg but thats his problem for playing one man army or wtv you wanna call it.  if yourewalkingdown  an alleyway or anywhere where shooters can shoot from higher ground,   doesnt matter if yiur have hubdredbgs or a dozen,   one shot does the job as well as each other in both situation.  cant say thebgs Nd pperson wear the same clothes making it hard to recognise. that'll nake bgs confused on who to protect when under other situations or circumstances. what makes more sense is not hundreds  but at most a dozen or two bgs following you around in places with higher grounds, and also what is more logical is the bgs having their guard up, sone guarding or aiming at higher grounds to reduce the potential harm caused by the potential treats. the minute a suspiciois figure or signs are spotted thebgs  quickly move the person to safety , rather thab surrounding the person wherever he goes.  high ground makes the hundreds of dummy bgs as good as a dozen . 

bgs should be more tactical and strategy based, and not numbers   assuming the best gun is a pistol, even if its a machibe gun, it only.makea sense for a bg to have bullet proof armpur so even though ther emay not be hundrrds of bgs to guard you the bg will be able to take a cpl of shots befotr he actially drops dowb, thus still protecting the person. 

 

I hope I have made it clear enough on what I am suggesting. doing this may have to readjust the formulas and calculations but I think its worth the shot. 

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I'm sorry pal, this sounds much too much like another games bodyguard system.

 

While I like it.. It's not for MR.

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So many grammar errors....I couldn't even read the whole post....
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