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| GAME CHANGE: Actions done based on district | Started by: Squishy on Nov 28, '13 18:11 |
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Over the next two weeks, we will be transitioning certain features to account for the district location of your particular target. The initial roll out will be for wack, BG wack, locals and pick pocketing. |
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Until district based wacking is enabled, we will be running a hybrid of locals. The locals will display the entire city, as well as just your local district with a toggle to switch between them. This will switch over to just your local district once wacking is switched over. |
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| Reply by: Squishy at Nov 28, '13 18:34 | |
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I like this, glad it's finally being put into action. Can we make these for OC's also? And will the option to view the whole city instead of just the district be kept for the final finish? I kinda like it, and kinda I don't. Has it's ups and downs to both. |
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| Reply by: Rhakios at Nov 28, '13 23:12 | |
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| Honestly I'm not a huge fan of the idea of this to include OCs...Often enough it takes quite a lump of time as is to get an OC going, especially at odd hours/not in home city. Adding in a district requirement would make some OC's take over an hour easily to get going :\ | |
| Reply by: SnidelyWhiplash at Nov 29, '13 04:44 | |
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Will we catch WS of actions that happen only in the same district we're in? |
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| Reply by: Cray at Nov 29, '13 05:37 | |
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I can agree with that. Fair enough. I still like that things are starting to become more district specific. Ocs might be a little much.. touche. |
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| Reply by: Rhakios at Nov 29, '13 07:47 | |
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Is this change not going to be a huge advantage for people on Stealth answers in war? With 5 minute district travels and only being able to shoot from the same district people are going to be next to impossible to pin down. Has that been accounted for? |
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| Reply by: Ziva at Nov 29, '13 11:26 | |
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I'm fine with OCs being part of this. I know that it's already a bit of a hassel to set an OC, but the short delay on distract travel means that the degree f difficulty is not increased by all that much. |
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| Reply by: Philli_stein at Nov 29, '13 22:36 | |
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OCs will be handled slightly different. "Philli_stein has invited you to an OC in The Loop (Accept, Deny)" If you click accept, you are not fully in the OC until you travel to The Loop, but it does notify Philli that you are interested and waiting to travel, then shows you as fully in once you travel. This should work out OK since OCs normally take a few minutes to set up anyway. |
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| Reply by: Squishy at Nov 30, '13 02:41 | |
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Izzy could you reply on the question of Cray? |
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| Reply by: Prime at Nov 30, '13 16:20 | |
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Witness generation will be changed to adapt fairly to the new setup. More information will be available in the game change post when it goes live. |
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| Reply by: Squishy at Nov 30, '13 16:23 | |
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Any word on the massive advantage that Stealth users are gonna see from this and how that will be balanced out, Squishy? |
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| Reply by: Ziva at Dec 01, '13 02:43 | |
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A district is only a click away. Flight times are minimal. This wont be affecting stealth as much as you may be perceiving. |
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| Reply by: Squishy at Dec 01, '13 04:32 | |
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I like the whole district thing so far... But might I suggest being able to bribe some agent to find someone, or some other way to search other districts?
As is it'll take almost 30 minutes to threw every district. :| |
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| Reply by: MK at Dec 02, '13 04:10 | |
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If you want to find someone bad enough there are plenty of ways to find them. Though am kinda excited to see how everything pans out now. |
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| Reply by: Stan_Smith at Dec 02, '13 15:36 | |
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| For HQ Forts, will they only be in effect if we're in home district or is that still maintaining its protection city wide? | |
| Reply by: Telkin at Dec 04, '13 20:26 | |
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