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| Protection Time Change | Started by: Wombat on Jan 30, '14 19:27 |
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I have a suggestion regarding protection or 'pro' following a wack attempt. My suggestion is that it either be eliminated all together, or if you do take protection, you should be restricted in the actions you can perform while protected. I have a few reasons for making this suggestion. The first is that our current situation means that the aggressors have the ability to land a first wave on their targets and then basically run away and hide. The district/city/crew that has been hit, is now staring at a wall of protected people. If there are any survivors with decent guns the usual stalemate ensues. Sure, the victims may take one or two big guns down with them, but essentially you are just hoping for as many people to get 1% as possible. To me, its the equivalent of shooting someone in the face and then yelling no backsies! The current 4 hours of pro means that conflicts can be dragged out for an excessive amount of time. The big guns hide while the protection shooters and other low rankers are destroyed. The second is that it just doesn't make RP sense. If the rationale is that you get shot at and are therefore taking cover or hiding out, why are you allowed to walk around the streets, travel uninhibited, and then line up a victim for your own gun? You should at least be restricted in some way -- can't travel, can't refresh on others...something along those lines. A counter argument would be, well without pro there would be less skill involved in a war. I guess I would argue that the skill should be in the planning and execution, rather than who is better at refreshing a target. The skill should be making sure people are moving properly and that the priority targets are being taken care of. A Hit Squad Leader should be the best at utilizing his guns and tactics rather than just being better at clicking a button twice every second. People may also say, well this would remove pro shooters from being able to participate in a war. However, these untrained guns can now truly be what they are...untrained guns. These shooters can fire at specific targets en masse and hope that one of them hits. Instead of being used as human shields and then feeling like shit if they accidentally kill one of their own...they can actually fire at an enemy. Finally, I think a lack of protection will mean people will have to truly weigh out the consequences of striking another group. Wars would be fast and brutal...like wars. The people who hit first would still have a distinct advantage, as they can take away as many big threats as possible in addition to having a timer advantage for their second shots. I get that this is a drastic suggestion and I guess I'm just curious to see people's thoughts on it. I was also on the aggressors side for all of the most recent wars, so this is not just sour grapes or anything. |
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