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| Level Based Achievements | Started by: ViciousViper on Feb 01, '14 07:14 |
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This one is pretty easy to comprehend, so I'll keep it nice and short. Recently (somewhat anyway, I believe. The years are really starting to meld together...) we saw the introduction of Levels, and even more recently we saw the Rank limitation for Felonies removed and instead, Felonies could (and still can) be done at Level 15 as opposed to the previous Rank requirement of Earner. I'm proposing that we introduce the same concept with Achievements. All too often I find myself having already done quite a few achievements, but being unable to receive the xp/cash/creds for them until hitting Earner, WG, and Made Man. I think that since we are able to do these actions prior to the rank requirement for each particular achievement (Felony gets unlocked at Earner, not sure what's at WG, some gun related ones unlock at Made), that it's only logical that we are able to be rewarded with the perks of completing said achievements as soon as our Level would allow. I'm not saying remove *all* requirements for being able to get them, just switch it to needing Level 15 for the Felony one, 20 for whatever is unlocked at WG, 25 for the gun ones that would normally unlock at Made and so on and so forth. Pros: players would be able to gain units quicker, which most would like (personally I think they're entirely too piss easy, but that's a topic for a different suggestion that I'll be sure to make soon enough.) It would allow folks to move onto the next Felony, rank for killing, etc etc without doing unnecessary ones. (Like say I did all the level 15 Felonies before Earner, unless I kept count, I'd still be doing that one even though I should've moved onto the Level 20 one.) And as a bonus, since it was done with Felonies bing switched over, I assume it would be along the same lines code-wise to keep things light on our stupendous staff. Cons: ...I'm all ears. I apologize for any typos/grammatical errors ahead of time, as I wrote this from a mobile device. |
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Seconded. |
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| Reply by: Logan_Echolls at Feb 01, '14 07:50 | |
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Yeah, this is a great idea. I'd love to be able to track every accomplishment that I can. This would be a good and sensible change to make. |
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| Reply by: Romana at Feb 01, '14 08:40 | |
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| Yes, please! | |
| Reply by: Aizlynn at Feb 01, '14 21:01 | |
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As this actually won't really affect the speed of getting units, I agree with this. |
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| Reply by: Philli-Stein at Feb 02, '14 00:15 | |
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| It would actually, just not a terribly significant amount. While the xp from the achievements isn't that much, it does still contribute a little bit. Definitely helps those folks (though usually these people also jail/RP) that can get 35-40 units in a week with no problem...repeatedly. | |
| Reply by: ViciousViper at Feb 02, '14 04:01 | |
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I say keep it the way it is, that's just my 2 cents. |
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| Reply by: Jericho at Feb 02, '14 06:35 | |
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| Any particular reason, Jericho? | |
| Reply by: ViciousViper at Feb 03, '14 14:15 | |
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I like that you have to be at a certain rank for them , probably not the best reason but it's the reason I got. |
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| Reply by: Jericho at Feb 03, '14 14:42 | |
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I like this idea as it is annoying if you know you have completed an achievement but you are unable to get the XP yet. It may not change the speed in which you actually gain the units but I would like to see this change happen! |
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| Reply by: Prolong at Feb 05, '14 14:38 | |
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| Thanks for the support everyone, hopefully with another couple users showing interest we might see this implemented! Though rumor is that there's a whole new rehaul of achievements coming anyway, so we might not see this addition until that point. | |
| Reply by: ViciousViper at Feb 15, '14 17:04 | |
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| I still think that this would be a phenomenal update! | |
| Reply by: RasAlGhul at Apr 06, '14 22:49 | |
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I feel indifferent about this. Something in me says it's a decent change, and the other half of me is saying "why?" Although, I wouldn't be upset to see this this implicated, I wouldn't be heartbroken if it weren't either. I'm just the type of person who gets use to something and as they say "if it isn't broke, don't fix it." |
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| Reply by: Mako at Apr 09, '14 18:47 | |
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Being that it still logs and records all work done before the achievement is even visible, and then rewards you the moment it is - this means that if we give them earlier than normal, then people will be rewarded earlier, thus people who would have otherwise died before getting the extra XP, cash and credits will get them - so I am ok with making this change provided that we can do some history analysis and figure out how many die before they get the reward, and then slightly lower the rewards so that its balanced out. As long as everyone is ok with the modified values - then I am onboard with this. |
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| Reply by: Squishy at Apr 09, '14 21:51 | |
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| That sounds incredibly reasonable and I would love to see this implemented :) | |
| Reply by: RasAlGhul at Apr 09, '14 21:53 | |
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This would be perfectly fine with me, Squishy. |
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| Reply by: Leonardo_DaVinci at Apr 10, '14 02:09 | |
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Rock on Izzy. |
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| Reply by: Philli-Stein at Apr 10, '14 10:38 | |
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| This still being done? :) | |
| Reply by: RasAlGhul at May 10, '14 16:13 | |
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I suppose, since I am a boss atm, that change would not affect me... shrugs, I really don't care either way.. I had to rank up to see the achievements.. shrugs. |
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| Reply by: Serephina at May 11, '14 13:40 | |
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I'm still waiting for some support on this to make sure everyone is ok with the trade off. |
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| Reply by: Squishy at May 13, '14 00:34 | |
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