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Level Based Achievements Started by: ViciousViper on Feb 01, '14 07:14
This one is pretty easy to comprehend, so I'll keep it nice and short. Recently (somewhat anyway, I believe. The years are really starting to meld together...) we saw the introduction of Levels, and even more recently we saw the Rank limitation for Felonies removed and instead, Felonies could (and still can) be done at Level 15 as opposed to the previous Rank requirement of Earner.

I'm proposing that we introduce the same concept with Achievements. All too often I find myself having already done quite a few achievements, but being unable to receive the xp/cash/creds for them until hitting Earner, WG, and Made Man. I think that since we are able to do these actions prior to the rank requirement for each particular achievement (Felony gets unlocked at Earner, not sure what's at WG, some gun related ones unlock at Made), that it's only logical that we are able to be rewarded with the perks of completing said achievements as soon as our Level would allow.

I'm not saying remove *all* requirements for being able to get them, just switch it to needing Level 15 for the Felony one, 20 for whatever is unlocked at WG, 25 for the gun ones that would normally unlock at Made and so on and so forth.

Pros: players would be able to gain units quicker, which most would like (personally I think they're entirely too piss easy, but that's a topic for a different suggestion that I'll be sure to make soon enough.) It would allow folks to move onto the next Felony, rank for killing, etc etc without doing unnecessary ones. (Like say I did all the level 15 Felonies before Earner, unless I kept count, I'd still be doing that one even though I should've moved onto the Level 20 one.) And as a bonus, since it was done with Felonies bing switched over, I assume it would be along the same lines code-wise to keep things light on our stupendous staff.

Cons: ...I'm all ears.

I apologize for any typos/grammatical errors ahead of time, as I wrote this from a mobile device.
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Seconded. 

Wanted to check how I'm doing on my first felony achievement, but since I'm, currently, only a Goomba, it's not tracking that yet. Seems like a minor convenience change that would be wholly welcomed.

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Yeah, this is a great idea. I'd love to be able to track every accomplishment that I can. This would be a good and sensible change to make.

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Yes, please!
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As this actually won't really affect the speed of getting units, I agree with this.

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It would actually, just not a terribly significant amount. While the xp from the achievements isn't that much, it does still contribute a little bit. Definitely helps those folks (though usually these people also jail/RP) that can get 35-40 units in a week with no problem...repeatedly.
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I say keep it the way it is, that's just my 2 cents.

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Any particular reason, Jericho?
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I like that you have to be at a certain rank for them , probably not the best reason but it's the reason I got.

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I like this idea as it is annoying if you know you have completed an achievement but you are unable to get the XP yet. It may not change the speed in which you actually gain the units but I would like to see this change happen!

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Thanks for the support everyone, hopefully with another couple users showing interest we might see this implemented! Though rumor is that there's a whole new rehaul of achievements coming anyway, so we might not see this addition until that point.
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I still think that this would be a phenomenal update!
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I feel indifferent about this. Something in me says it's a decent change, and the other half of me is saying "why?"

Although, I wouldn't be upset to see this this implicated, I wouldn't be heartbroken if it weren't either. I'm just the type of person who gets use to something and as they say "if it isn't broke, don't fix it."

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Being that it still logs and records all work done before the achievement is even visible, and then rewards you the moment it is - this means that if we give them earlier than normal, then people will be rewarded earlier, thus people who would have otherwise died before getting the extra XP, cash and credits will get them - so I am ok with making this change provided that we can do some history analysis and figure out how many die before they get the reward, and then slightly lower the rewards so that its balanced out.

As long as everyone is ok with the modified values - then I am onboard with this.
 

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That sounds incredibly reasonable and I would love to see this implemented :)
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This would be perfectly fine with me, Squishy.

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Rock on Izzy.

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This still being done? :)
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I suppose, since I am a boss atm, that change would not affect me... shrugs, I really don't care either way.. I had to rank up to see the achievements.. shrugs.

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This still being done? :)

I'm still waiting for some support on this to make sure everyone is ok with the trade off.

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