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| Progress Reveal | Started by: Lulu on Apr 01, '14 07:07 |
| I'd love to see a feature, could be something that you buy that just tells you you're like 68% of the way to your next drug unit etc. | |
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I'd rather not. I think that the mystery of it is better. |
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| Reply by: Philli-Stein at Apr 01, '14 09:43 | |
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Good news! You could retain that mystery by not purchasing/enabling/looking at the feature. |
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| Reply by: Lulu at Apr 01, '14 14:58 | |
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I agree with Philli-Stein on this one. But I understand your reasoning behind this suggestion. Sometimes you think you're so close to getting your next unit...then three days later you end up getting it. It can be aggravating, and it usually is, but it adds to the allure of the game. Things just happen, that's how it should be. |
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| Reply by: Leonardo_DaVinci at Apr 01, '14 16:24 | |
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On farther thought, I would be potentially interested in a feature, credit driven, that gives you a warning when you reach a random point of progress between 20 and 12%. Something like "Your becoming more well known, and the local dealers are beginning to take notice." Keep it mysterious, but give some kind of headsup |
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| Reply by: Philli-Stein at Apr 01, '14 16:34 | |
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The point is you can retain that allure by simply not utilizing the feature. Not wanting something for yourself isn't a reason to deny it to someone else. Especially when it is something that is related to the individual character. |
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| Reply by: Lulu at Apr 01, '14 18:02 | |
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And just because you want something that noone else does, doesn't mean it should be added in :) Personally I feel that gaining each unit as it comes (essentially telling you the % closeness you have to the next rank) is enough. I don't think it needs to be broken down even further. Seems kind of pointless! |
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| Reply by: DeadlySin at Apr 01, '14 18:07 | |
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I don't think that my wanting it is enough reason for it to be added. I'm simply saying that I don't think some people not wanting to use an optional feature is an argument against a feature.
Personally the utility I would get out of it has nothing to do with rank, so that isn't useful for me.
It's already somewhat provided for free (if you do some math) once you're past a certain number of units. Why not make it an option before? |
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| Reply by: Lulu at Apr 01, '14 18:20 | |
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this option is available in so many other games floating around here and i feel it should be a option here perhaps pay 1 credit per "glance" at your progress towards your next unit, given most other games have rank bars and units are essentially rank bars in themselves they basically go out the window if a CL decides to not promote you as you can still gain units but not rank up
it would essentially be a option for those with OCD who want to know everything about heir progress ingame and would also generate more use for credits thus opening up the ability for more donations/investments which is never a bad thing when it comes to generating cash for the development of this game it also doesnt give any added paid for boost to your character thus keeping the playing field level |
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| Reply by: TheTripleDeuce at Apr 03, '14 18:27 | |
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