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Small suggestion Started by: Midnight-Fratesi on Apr 20, '14 08:55
I have 2 small suggestion, I think the task of grave robbing should be open to all ranks. Petty crimes earn you less than 1000 and we can still do those but grave robbing says it's not worth our time despite the fact it can earn 15k or something! In allowing made men and over to keep doing grave robbing we would also be able to complete our achievement of grave gobling.

Also in the tutorial it's been a while for me but I can't remember if there's anything about reading mail. It seems so obvious to us how to read mail but some of these newer members are doing jobs for families and the other stuff the tutorial says to do but failing to read their messages. Of course those people end up going innactive which is great for our gun practice but would be better if they were active of course. In the tutorial it says to do jobs then alerts you saying someone sent you 5 units of drugs. Maybe in the same way it does this when you get a message it could alert you saying "you have a new message you should go check it out" then point to the mail icon. It would encourage more people to stay I believe. Iv seen so many people last few days join have up to 12 unread messages then they log off never to return again!

Well those are my ideas if anyone would like to add I don't mind :)
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I actually like these ideas, mostly the letting grave robbing be available to all ranks, for a game that prides itself on allowing players to make their own choices, taking away the ability to rob a grave does not make any sense. It is not lore breaking either, Mafioso are men who had the balls to do what others could not,  made men and above were not some great high class people that did not get their hands dirty, they were respected and feared because they did, and where willing to go to greater lengths to make money.

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We dont allow people mademan+ to graverob because then it creates an imbalance with the skill.  We can extend it to mademan and past, but to maintain the current balance we would have to make sure there is no skill gain once you reach mademan.

I am all ears on other suggestions to keep it balanced though.

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Ah, I haven't a clue then sorry maybe it should come in later on in the rank if that's what you mean? It is a high earner so it seems right that higher ranks can do it that's all I meant. So make it so below made man can't do it? Not sure what the imbalance thing means (noob here) because there is an achievement linked to it I just thought it would make it easier to not have a time limit. Because once you reach mademan that achievement is unfinished forever! Hope that makes sense?
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When you hit Made Man, you have a ton of other things open.

If you want the graverob ach bad enough you can always ask your Crew Leader to hold off promoting you, or get demoted till you finish.

I see no problem leaving it as is.

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Yeah I guess there is time to get the grave rob thing. But what about the checking inbox being added to the tutorial? is that not an idea that might help

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It took me 1 day of holding the made prom in order to finish the graverob phase 3-final, and beleive me i played non stop. So in my humble opinion, it would be nice to base the possibility 2 do it for 13 first days, instead limited to lower ranks than made, coz u may accidentally be promoted before u finish it, and nobody wants a demotion on his CV, right?

BTW, i have no clue what skill Squishy talks about...

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i think there should be more achievements maybe in the gambeling area.  or total hours on character achievements, for those who live the long life.

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More lil drug sellin achievement phases?

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I don't believe adding in further random phases to the drug selling achievements would add anything significant to gameplay.

The scaffolding is already there among the 'easy'/'fast' achievements to teach people what needs to be done, anything beyond that should be a badge of honour that shows a genuine achievement not simply another random step that everyone notches up along the way. There are already plenty of those, for me at least, so adding more does nothing for me personally.

Do the majority of users reach/fail to achieve the hardcore phases that already exist? If they don't... this really isn't required. If they do? Then perhaps a harder version of the hardcore might be a worthy addition to show/reward guys that really have gone the extra mile.

 

 

If there is a change made to include further random arbitrary achievements at low levels, it should simply divide out and tier up the existing rewards rather than providing an artificial influx into the economy of the game.

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