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Notoriety Factor Started by: lronSight on Jun 08, '14 13:44

For a very long time now, players have been asking for a way to make the Made Man position more important. I would like to forward an idea called the notoriety factor. Basically, the higher ranked a member is the more he is trusted to produce, in theory. Well, what if we made it so if they didn't produce it actually hurt the family. To implement this, we would go by a system where only non-Inactive members contribute towards a number, one additional tally for each rank. The higher the number, the less money made on OCs, or some other common money making feature. It could get to a point where the individual makes up to 150% of the current amount or as low as 50% based on current OC numbers based off of how the ranks within a family. It would also give a nice bonus to families constantly recruiting rather than filling up with IAs because the IAs wouldn't count to counteract the high rankers like new members would.

As for role play, this could be due to the fact that the more high rankers there are the more politicians and police officers will likely take notice. Meaning the more you'll have to bribe them to keep them looking the other way. Due to the popularity of OCs and just how much money they make I think this could be a very effective way to make CLs think twice about promotions and make rank feel a little more important.

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