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OC - Auto Kick / Attempt Timer Started by: Ham_Sammich on Jul 25, '14 03:50

As I become more and more active with OCs, I have noticed an "unintentional" hogging of available crime aficionados.

What I have noted happening Is people are grabbing up available crew members and then disappearing without cancelling the crime (yes they have the ability to bow out but it almost never happens). As I start into my crime I see lots of available people in my locals, but after waiting impatiently... they never appear.

I'm just as bad as everyone else, I have woke up and played for a half hour or more before realizing I am locked in an OC I agreed to the night before, even walked away to get a sandwich and came back.... an hour and a half later.... "oh shit, my OC."

My thought is an auto kick timer that kills an active OC after a half hour or so to allow other eager shysters the ability to do some other devious activity.

 

Looking forward to your agitated feedback about how stupid my idea is,

- Ham XOXOXO

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Not stupid at all....it is a good idea!!

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What would be the criteria, though? The length of period of the OC, or the activity of the mastermind? i.e. if the Mastermind is offline for x minutes, OC then cancelled?

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One of the main initial purposes of the OC was to get people to deal with each other.  I would much rather this be handled by users than an automated feature designed to eliminate communications. While I understand it would be "easier" if everything was automated, but I would prefer to stick to my guns here and reward users who are proactive with the OCs as far as communication and follow through.

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-Noted

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