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The Assassin Game Started by: Silent_Assassin315 on Mar 09, '09 08:44
Hey guys, this is just a game I've been tinkering around with for a couple days. Thought I'd post the rules and see if anybody wanted to play. So, sit tight, it's a long article.

The Assassin Game is a game where the goal is to kill people. Randomly, 1-4 players will be designated hitmen, and I will tell them personally. But, I will not tell ANY other player, to make the game interesting.

KILLING TECHNIQUES


NERF! Wack: The Assassin Game equivalent of a regular wack. This will not be shown up in your information page, but rather as a mobmail.


Package/Car Bomb: The Assassin Game will probably be based upon explosive kills for interest. You will be blown up by a package/car bomb if you get a mobmail that says SOMEWHERE in the message, 'BOOM! YOU'RE DEAD!'


Stabbing/Strangling/Kidnapping: These are the most dangerous, because this is where Defense Alliances (see DEFENSE ALLIANCES) will probably come into effect. You can kidnap someone and either A) Hold them for AG Ransom (see ransom, bottom of Killing Techniques) Strangulation is choking to death, either via hands or other device. This is where you are most likely to be killed, if there is a defense alliance, because you cannot kill both, and you will be revealed to the other member of the alliance. I WILL ALLOW BOUNTIES ON HITMEN! That way, it is fair. Bounties will be paid in AG Cash. Stabbing is similar to strangling.


Poisoning: Probably the safest (besides car bomb) way to kill your target, but most likely to fail, due to the rule that I must send a poisoning letter *Hint hint*.

Ransom: Ransom can only be collected if the victim is in a defense alliance with another target, and the money collected can only be equal to the bounty on the kidnap victim.

DEFENSE ALLIANCES


Defensive Alliances are benificial for players because it is a pact to mutual defense. Two people are more likely to protect themselves against an attack better than one. This has it's drawbacks, because your partner could be kidnapped and held for ransom, which you must either pay, or your fellow victims may lose faith and you, and put a bounty on YOU.

AG Cash


AG Cash is money that can be traded in or used to enter special tournaments, which are played for money. I give you full run of the equipment during a normal match, but you must buy stuff from the Tournament Dealers one hour before the match begins. This is still a feature I am tinkering with, and will decide wether or not to implement it, with help from players' feedback.

Bounties


A bounty is how much AG cash you will be paid to kill the target. Every victim has a bounty on them, but the bounty will be removed if a special counter-kill can be achieved. A player with a bounty cannot place a bounty, but a player who has a counter-kill can place a bounty on ANY player, but only on hitmen (using the universal term) or other counter-killed players.
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Nice idea, hope you have success in your venture.


Respectfully,

Giovanni_Castellano

The Gato Regime
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Nice idea, hope you have success in your venture.


Respectfully,

Giovanni_Castellano

The Gato Regime
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Interesting, Sil. So would this be a game within a game?
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Why yes, yes it would. All I need is 3 players, and the first game can begin.
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I'm in, but I learn better by playing, not reading, so mob mail me when it starts and I'll just learn as we go
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If Ember will enter, I will have all three (I might play myself)
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I'll do it.
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Okay, when we are all on at the same time, we'll start.
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o_0 Weird.


Will we know who's playing? (or is it just you, me, and Giovanni)
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Well, I may have a third player. If there is, I will make sure that you know this time. After this, ever there is a game, each player will be notified individually, and nobody will know who is the assassin.
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I think I want to play, but I am a little confused how how to actually play the game. Can you explain a little further.
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