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Random IA Pro time Started by: Mr_Wild on Mar 23, '09 18:46
Okay so lets say someone misses an IA. Why not make it to where it can lose its pro at anytime, after two afters of it getting the pro.


Mar 23, 00:30 You WACKED! XXXXX



So either pro time can be shortened, or the pro could even last over four hours, giving other people the chance to shoot it.
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I like this idea but i think 4 hours is just to long...
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Another thing, max time is 8 hours.
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I don't know how much you guys know about hitting...but the pro times are a part of the strategy during war time. Cutting it down or taking it away would make it "easier".

LEAVE EVERYTHING AS IS!!!
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Not necessarily. If the time is known it makes it easier. But if the pro time is random, it becomes a challenge. Think next time.
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Have you ever refreshed a target with a "suspected" pro time? Suspected as in, it is not definite. Even with an exact pro time, refreshing a target with a pro becomes tiresome and even boring. It still needs to be done though. Implementing a random pro time doesn't make a target easier for others.


You mention that it becomes a challenge, it does, but for the regular hitters and the official hit squads within each crew. During war, they are the only ones who use their guns and they use it only when ordered to use it.


Like Tither mentioned, that the norm of a four hour pro time is used strategically which is a valid point just like yours in making it more challenging, but in the long run, having this implemented in my opinion, would make war's and takedowns rather sloppy.


Exciting for the average Joe with the occasional IA I suppose, but nothing more.
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Not necessarily. If the time is known it makes it easier. But if the pro time is random, it becomes a challenge. Think next time.


Mr_Wild



THINK NEXT TIME?!?! You have got to be fucking joking! I need to think when YOU misinterpret my suggestion...pfft! What i meant to say by "easy" is...



Another thing, max time is 8 hours.


Mr_Wild




That's practically two pro times, im not for that so that every WANNA BE sits on a mark refreshing at the end of 8 hours knowing that the limit is up. My ancestors have spent nights chasing around rouges and such...and as boring as it may be to refresh these marks 10-12 hrs in, that's what makes the game more "unstable" and hence interesting. To make pro times Random & 8 hr limits would take away the "strategy" part of the game! But then again there are enough dumb fucks walking around here to FINALLY cater pro times to their needs.
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I do think it well make it more hard to find a target if the time's are random and agree it should be left the way it is..
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Finally someone has a brain.
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Hey anyone notice the rouge yesterday? You see the strategy im talking about? now where would this have went if there was a 8 hr limit?
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fine take it down to 6.


now quit bitching, it was a fucking idea. You've made your comment. I get it.
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And btw, a rogue shooot! Which takes away his fucking pro, meaning he is able to be shot at! And so what if he has a pro shooter, he will shoot every hour, and we will get lucky
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I like the pro time as it already is.
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this might be a stretch but what if the pro time effected an inactive's pro after being shot at...i am sure we have all hunted down an IA account or set a timer and a mark and the second you pop it off someone pro'd the IA account...
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And btw, a rogue shooot! Which takes away his fucking pro, meaning he is able to be shot at! And so what if he has a pro shooter, he will shoot every hour, and we will get lucky


Mr_Wild




What are you trying to say there? Its the last part that i didn't get the "he will shoot every hour, and we will get lucky"
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I think Mr_wild's idea is good... random pro time would make things more challenging and problably have more competition in the game when the time is up... my opinion anyways!
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Meaning the Rogue will shoot every hour, and by his last victim we can tell when that was. So therefore when he shoots, we shoot. Its the same strategy that has always been used if he has a pro'er
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If you make pro times random, then you will have every hitter in the city shooting countless times at the same target, or not shooting at all out of frustration.


Not really adding any more competition than having every hitter shooting at the same target once every four hours. Now that's competitive!
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I do not agree with your idea, I do however agree with the idea behind your idea.


Something needs to be done so that luck is not the key factor in who gets a shot on an IA. As it stands it is quite ridiculous.
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Meaning the Rogue will shoot every hour, and by his last victim we can tell when that was. So therefore when he shoots, we shoot. Its the same strategy that has always been used if he has a pro'er


Mr_Wild




Only the problem is YOU think a witness statement is ALWAYS found and that a time is always know! Wish you knew better. WANNA BE'S



Something needs to be done so that luck is not the key factor in who gets a shot on an IA. As it stands it is quite ridiculous.


ApolloJustice





LUCK huh? Well every gue on this site seems to see that they can shoot with a 20mb/sec connection. Yet the best still rack up 200 kills on connections 10x lower then that...YEA I SAID IT 10X WORSE than 20mb/sec. So we talking about luck or talent? We talking about calculation or just flat out clicking?


Sprozza on this last account WB'd! Anyone think about that??? FUCK NO! He was just...OH MY GOD, gonna shoot in one hour! Did he??? Of course not. That's where the hitter/strategist/intelligent players come in...they play not with their cocks (guns) but with their other heads!!! They fucking calculate!!!
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