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| Bodygards | Started by: Percival on Nov 28, '14 02:03 |
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Hello admins and people of mr i was just thinking about when a bodygard becomes loyal and jumps to 130hp well could there be a chance that when you train your bodygards thay jump to 100hp just like a 1% math or something? |
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if you do it manually there is always the random chance of the 130%. if you do it in groups it doesn't happen so why change it to a random 100% trained when there is already a chance for a random 130% |
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| Reply by: bouttime at Dec 01, '14 21:02 | |
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the 130 is upkeep only, and is not permanent. what perci is saying is that if my BGs max health is 60 or whatever, and i train (not upkeep) I get a 1% chance to have that training put my Max to 100%. this would be completely seperate from the upkeep achieving a temporary 130hp |
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| Reply by: Philli-Stein at Dec 02, '14 16:30 | |
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yes what philli said this would work like the upkeep side of things like the 1% chance for 130 but say my bg was on 20hp and i then trained there could be a chance for that to jump to 100% |
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| Reply by: Percival at Dec 02, '14 21:48 | |
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It's not a bad idea. It's essentially the same as having someone start on Wack, or having that bodyguard just be a natural at what they do. |
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| Reply by: Frite at Dec 03, '14 17:03 | |
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yes Frite this is the point im comeing from fair enough you get the loyal ones but this would or could be a smaller % as to geting the chance of them jumping to 100% |
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| Reply by: Percival at Dec 03, '14 17:05 | |
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Why? What's the benefit of doing it?
What's the impact it's going to have on gameplay/enjoyment/immersion that makes it worth doing?
What impact will it have on the economy of the game and how will this impact if any be balanced?
Personally, I can't see it. It's adding a mechanic that doesn't impact gameplay and just gives a random roll at saving cash. We all ready have some of those. Will adding another help? It's not a bad idea, there's nothing wrong with it, it just adds zero... potentially skews the economy in the wrong direction (a fraction).. and I'd much prefer to see the time invested into more productive and impacting areas.
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| Reply by: Satanta at Dec 03, '14 17:08 | |
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I'll take anything that will make my BG's eat less of my precious cash... No matter how small the chance! While indeed it doesn't really change anything, it can be a neat little feature (and a way to save some dimes). |
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| Reply by: Morgoth at Dec 03, '14 17:10 | |
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Well there Satanta i will try to explan to you. Well as you know the bodygard buying has been changed so you can't buy a bodygard at 100% anymore yes this is better so everyone can get iwp but it do take alot of cash to do so now and it would be nice to get that little chance when your training them for them to jump up to 100% the way i would do it is you have to have the bodygards at atleast 30% befor u can get the chance for them to jump to 100% so people cant just buy them and jump right to 100% thay gotta do work on them befor thay gets the chance. |
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| Reply by: Percival at Dec 03, '14 17:14 | |
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Why would that be nice? Yes, it would save you money.... but why would saving you this money actually be a positive to the game?
There's a balance to the economy. Things that save characters money impact that balance. At the moment, there's a surplus of cash not a shortage of it. The scales needs to move towards less cash in the game, not more cash. So, once again, why make this change?
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| Reply by: Satanta at Dec 03, '14 17:47 | |
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