| Oct 18 - 02:07:44 |
|
| Post Reply | Post new topic | Page: 1  |
| Control of the Business Districts | Started by: SydBarrett on Dec 17, '14 23:12 |
|
I thought of the following during a long busride yesterday. To understand it, you probably need to read everything, including the second post with some maths lined up. Let me know your thoughts, except that it would be a lot of work to create :) Idea Disclaimer In Practice – Taking over a district
In Practice – Controlling a district
In Practice – The Profit
Game Benefits
|
|
| Report Post | Tip |
|
The Maths.
Why this Math?
|
|
| Reply by: SydBarrett at Dec 17, '14 23:14 | |
| Report Post | Tip |
|
I like it. |
|
| Reply by: Nello at Dec 18, '14 22:14 | |
| Report Post | Tip |
|
Nice, like it too!
|
|
| Reply by: Adz at Dec 18, '14 23:40 | |
| Report Post | Tip |
|
Continuing from above... So those that control it can alter who is in charge at any time? Or is that only if a GF has it set to 'no takeovers' ? And when people die, they obviously drop off. Can they be replaced if family run? Or if an outside attacking party? Sorry for double post, pressed enter on quick reply by accident :/ |
|
| Reply by: Adz at Dec 18, '14 23:42 | |
| Report Post | Tip |
Good questions Adz. Thanks for responding. The fact that people can be appointed the role of running a district is merely thought of a CL appoints someone to run it, invite the others, perhaps include the highrankers for a higher success rate, but it would be their responsibility to keep it under control. In a lot of cases highrankers would probably want to train their gun or keep their timer open instead of keeping a district under control. They can help on the takeover initially, but it would be for prowackers, earners to keep controlling it.t I didn't think of one being able to alter the controlling party. Perhaps members of the controlling party could invite more members afterwards, but it would have their pro's and con's: Pro: Their hardwork on controlling a district remains more secure. Con: Perhaps it would get harder to takeover by other people. If a crew loses their district because a lack of players alive, they just lose it. Do they want control again, they have to plan another takeover. This would ensure a more lively system I think. |
|
| Reply by: SydBarrett at Dec 19, '14 02:33 | |
| Report Post | Tip |
|
Cheers for clarifying. I agree on all points as you suggested them, just wanted to make sure I was understanding it correctly. Great idea, I hope it gets the support to be implemented. |
|
| Reply by: Adz at Dec 19, '14 03:29 | |
| Report Post | Tip |
| Post Reply | View All Threads | Page: 1  |
Minimum $20,000