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GAME CHANGE: Rebuild mode. Started by: Squishy on Jul 05, '15 18:11

04:32 <MRBot> There are 0 of 6 sponsors currently online that are toggled on for the last 5 minutes.
04:33 <MRBot> There are 0 of 7 sponsors currently online that are toggled on for the last 5 minutes.
07:04 <MRBot> There are 0 of 3 sponsors currently online that are toggled on for the last 5 minutes.
07:05 <MRBot> There are 0 of 4 sponsors currently online that are toggled on for the last 5 minutes.
07:11 <MRBot> There are 0 of 2 sponsors currently online that are toggled on for the last 5 minutes.
07:12 <MRBot> There are 0 of 3 sponsors currently online that are toggled on for the last 5 minutes.

You literally just need 1 of those people to toggle it on. The time frame hasn't been an issue for weeks, even after wars/rogues.  

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We have been borderline multiple times in the past couple of nights. Tonight, a Friday night, it finally dipped down to cause it go live. While I understand and completely agree with the need of the feature, I don't think the entire user base should be penalized because of a few hours of no job coverage during late hours on a Friday night/morning. 

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Vladimir,

It doesn't look at 6 hours.
"Job coverage for any time period between 12-72h is less than 95%"

The 6-hour tier is only there visually to give you guys a heads up to know how things are going prior to them becoming an actual problem.

But the actual rebuild mode isn't triggered on or off unless it's within the 12 to 72-hour window.
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Is that a rolling 12 hour period? Like 12, one hour increments or something? Or just a set straight 12 hours?

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It's a rolling 12 to 72, anything that falls between those windows has to be above 95%
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