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Money Laundering with the New Casinos Started by: Beowulf on Jul 29, '09 23:39

This idea was discussed briefly with Anubis in chat, and he asked that we post it here for review.

The original idea came from The-King, the two of us worked together to make a system that combined his suggested feature (Money laundering) with my suggested benefits for it. Enjoy --

The idea is simple, part of a casino menu for players is the "Launder Money" option. This is a racket run by the casino owner to help fellow Mafiosos hide their ill-gotten gains. In return, the Casino owner collects a small fee.

Laundering money will give the players bonuses that help them with general game play.

1. It makes it less likely the player will be arrested while dealing drugs, doing felonies or doing petty crimes since cases are harder to prove.

2. When arrested, it reduces the duration of jail (Less evidence to build a strong case)

3. Increases stealth rating (Not dealing as much on the streets and instead part of organized, quiet, rackets)

My thought on the coding side is it would work something like this: launderedamount / (fedmoney + localmoney1...localmoney7 + onhandmoney) = bonusmod

Each bonus then has its own value ( bonus1 = 50% reduced chance to be arrested, bonus2 = 5 minutes off jail time, bonus3 = 10 [random since I don't know how stats are stored] ) bonus1final = bonus1 * bonusmod bonus2final = bonus2 * bonusmod bonus3final = bonus3 * bonusmod

These are then applied to the appropriate equations for getting thrown in the slammer or detection. These effects expire 24 hours after you last laundered money.

In addition to giving the characters some useful bonuses at a reasonable cost (Perhaps 1% - 2% cut), this gives added incentive for crew leaders/city leaders to buy and operate casinos. Then their crews can get the bonuses while keeping the money within the family.

Optional consideration: If it turns out an increase in casino activity would be useful, then money spent gambling could also be counted towards the bonus. So players may be tempted to the tables in the hopes of laundering their money without paying the 1% fee. Players may also plan to play anyway and since they are already losing money it will reduce their need to run money through the actual money laundering option.

Just some thoughts on our end, I hope they meet with your approval.

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My main problem with this is from an RP point of view to be honest. Great idea, but I'm not sure it'd fit in with Prohibiton Era Mafia.

Money Laundering then was done through legal businesses that just acted as frontsĀ  - cafes, tailors, and all that gaff. I'm pretty sure that in this era gambling was illegal other than in Nevada. Having an illegal front to launder your money would be nonsensical, and it'd be unfair to allow it to occur in LV but no other cities; unless distinct advantages were added to other cities to create a rich tapestry with each area offering something different.

Mind you, in terms of RP the smuggling of narcotics is highly ridiculous becuase, as has been pointed out recently, it's a practise that was massively frowned on by the prohibition era hoods - so maybe I'm just overreacting!

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I have no problem with this being possible in just Las Vegas.

~T~

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This sounds like a really great idea.
Just being able to do it in Las Vegas seems very doable.

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