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Startup rolls Started by: Timo on Jul 28, '15 02:47

Can anyone give a clear view on how you train which startup roll please?

Thanks in advance

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More information on each skill can be found on the mafiareturns wiki

https://wiki.mafiareturns.com/wiki/Skills

 

but a quick run down:

Wack - this is your ability to kill other players in the game. This is trained by killing (and wounding for Bodyguards) things.

Physique - This is how well you can pickpocket and mug people. It is trained by well pickpocketing people.

Stealth - This is your ability to remain hidden and not seen by other players. This is useful for war's, because you are harder to find in the locals and can shoot Bodyguards without the other player seeing. It also increases the * and hwo scrambled your name is for WS. This ability Can Not be trained.

breaking and entering - this is your ability to bust people out of jail, it is trained by breaking people out of jail.

Intimidation - This is your ability to commit petty and felony crimes, it is trained by commit petty and felony crimes.

Vision - this is your ability to see other players, think of it like the counter to stealth, this allows you to see more people in your locals and decreases the number of * in witness statements. This is basically the opposite of stealth in all ways. The only way to train this skill is to post things in the streets and business district.

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Too bad seems like I cant open the page :(

what about defense?

Thanks by the way cleared alot up already :)

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opps sorry, forgot about defense.

defense - This is how well you can protect yourself from other people trying to kill you. The only ways it can go up is to buy bodyguards.

that being said, the forts your crew has will also give you defense if you are in the same city as your crew locations. for example i am from Chicago, north side so when ever i am in Chicago i get a boost to my defense.

 

here is the entire wiki copy and pasted also

Skills

Contents

 [hide

From the moment you create your character in Mafia Returns, you have a set of "Skills". These skills are generated with the "Roll" feature in the character creation page. From that moment, you set out to improve (most of) these skills as you play. These skills are the basis for your interaction with the game, so choose them wisely.

Wack

Referred to as "Marksmanship" in the character creation page, this skill is used to attack and end the lives of other players. This skill is used in the Wack and BG Wack features. When you start, it is wise to visit the Shooting Range until you can train no more. Once you've use the Shooting Range as much as possible, you can continue to improve your Wack skill by shooting other players and Non-Playing Characters (NPCs). This is a very dangerous skill to train, so it is wise to contact your leader before you make the step from Shooting Ranges to training on NPCs and other players. The development of this skill allows your character to kill others, so it can be a very valuable asset if trained well. As this skill improves, you will be able to kill higher-ranked and better-protected players.

Pick Pocket

Referred to as "Physique" in the character creation page, this skill is used to attack players by stealing their money. This skill is used in the Pickpocket (PP) feature, and the only way to increase your PP skill is to pick people's pockets. The maximum amount of money you can steal from a player is $5,000. However, if a pickpocket is performed in retaliation (someone pickpockets you first), you have the ability to "Mug" them. This is significantly more harmful to your target, as you can steal significantly more than $5,000 and jumble their flight and wack timers. Typically, players who invite pickpocketing have "Pickpocket friendly" in their profile, and will not attack you if you pickpocket them (though they do normally request that you send the money back). However, it is wise to always check the rules for the city you are in to ensure that no harm will come to you for pickpocketing someone. If you aren't sure, just stick to people you know.

Stealth

Referred to as "Stealthiness" in the character creation page, this skill is used when attacking players. This skill cannot be increased from when you sign up, the higher it is, the more likely your name will be shrouded in the "Witness Statement" for your attack. This skill is supplemented by Vision. The higher your stealthiness, the more vision necessary to see your name in the locals and to decipher your name in witness statements.

Defense

Referred to as "Defense" in the character creation page, this skill protects you from attacks. This skill cannot be trained, but can be increased by purchasing Bodyguards.
Note that having 100 Defense skill will give you the benefit of a 5% additional failure rate when wacked at. 99 Defense will give you the benefit of a 4% additional failure rate when wacked at. 98 Defense will give you the benefit of a 3% additional failure rate when wacked at. 97 Defense will give you the benefit of a 2% additional failure rate when wacked at. 96 Defense will give you the benefit of a 1% additional failure rate when wacked at.

Jail Breaking

Referred to as "Breaking and Entering" in the character creation page, this skill provides you with the ability to break other players out of Jail. This skill is trained by the successful breaking-out of a fellow player (it is wise to start with players being guarded by very few guards). This skill is quite valuable, as jail-breaking provides experience that goes towards increasing your rank (Gangster, Goomba, Earner, etc.). This skill does not decay, so once you are able to break out 20-guard players (admins), you will be able to consistently break them out (though there is a small element of chance to this, so you may fail a jail-break at any time, regardless of guard number or skill).

Crime

Referred to as "Intimidation" in the character creation page, this skill determines your success in crimes (Petty Crime and Felonies). This skill is trained (rather quickly) through successfully completing crimes. Once you're able to successfully "Rob the Local Post Office" consistently, training this skill loses its importance.

Vision

Referred to as "Street Smarts" in the character creation page, this skill determines how well you can identify your fellow players in Locals and Witness Statements. This skill is trained by posting in the Streets and Business District forums. As this skill increases, you will be able to see players with higher stealth, and witness statements will contain less asterisks (*), allowing you to decipher the culprit.

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Nice :)

Thanks alot mate

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Same here... useful info to bump!

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Very helpful. Thank you

Like what is shared about stealth and vision

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This is thoughtful, thanks!
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