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| Balancing the Rogue | Started by: Jeddy on Aug 29, '15 23:37 |
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I like it. |
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| Reply by: SammyGato at Aug 29, '15 23:37 | |
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Yes, how about we make it so that the Rogue has to be on the hitlist before it can be shot? Now that we have the time it is unpro'd and all. |
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| Reply by: Jeddy at Aug 29, '15 23:38 | |
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That sounds terrible. |
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| Reply by: Princess at Aug 29, '15 23:42 | |
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That doesnt work Jeddy, people will just wait untill someone lists it ;) |
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| Reply by: Senza at Aug 29, '15 23:52 | |
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I know, it adds an element of competition for the rogue. Besides racing, players can now subvert other people's attempts to the rogue. Since theres usually at least five people racing for it it can make the races even more exciting |
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| Reply by: Jeddy at Aug 29, '15 23:54 | |
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yes and no. It does add some competition, but when you know it has to be listed first and you list him, you also know someone else already shot him once you get to killing it. |
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| Reply by: Senza at Aug 30, '15 00:06 | |
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(too much clicke between the actual hit) |
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| Reply by: Senza at Aug 30, '15 00:07 | |
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pfff *clicks :) |
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| Reply by: Senza at Aug 30, '15 00:07 | |
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On the other hand, you can use that to your advantage by waiting for someone else to put up the hit. This addition would add an element to strategy and tactics on how exactly to approach your target for the kill |
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| Reply by: Jeddy at Aug 30, '15 00:13 | |
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Someone will always put up a hit. And people will always buy off the hit to be a smart ass. I just sort of seeing this as adding the the frustration of what otherwise should be sort of a fun thing. I'm not sure it adds enough good to offset the bad. |
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| Reply by: Squishy at Aug 31, '15 00:42 | |
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