| Sep 27 - 23:16:27 |
|
| Post Reply | Post new topic | Page: 1 2 [ > - >>> ] |
| Manual WackBack | Started by: Anubis on Nov 17, '09 12:06 |
|
Ok. Two ideas to pitch to you, both are basically the same thing. |
|
| Report Post | Tip |
|
|
| Reply by: Anubis at Nov 17, '09 12:09 | |
| Report Post | Tip |
|
Would this not stack everything in favor of the bigger guns unfairly? |
|
| Reply by: PedroRourke at Nov 17, '09 12:31 | |
| Report Post | Tip |
|
No, it wouldn't cause person a to lose their pro, it's strictly a shoot back |
|
| Reply by: PhelixTheSphinx at Nov 17, '09 18:43 | |
| Report Post | Tip |
|
I like the first version but not the 2nd. |
|
| Reply by: Rich_Uncle_Pennybags at Nov 17, '09 20:08 | |
| Report Post | Tip |
|
This would for sure make wars a shit load shorter. |
|
| Reply by: Warsteiner at Nov 17, '09 21:04 | |
| Report Post | Tip |
|
I would see this working if the % of that person actually hitting the first shooter was the same percentage as Wackback now |
|
| Reply by: Ricin at Nov 18, '09 00:23 | |
| Report Post | Tip |
|
Pro's wouldn't be taken into account at all? |
|
| Reply by: SirBarnabieHuckles at Nov 18, '09 02:05 | |
| Report Post | Tip |
|
I like the idea but I think there needs to be some kind of cap on how many times you can go back and forth because otherwise you could potentially spend all day going back and forth with the same person until one dies or stops shooting |
|
| Reply by: Ricob at Nov 18, '09 21:20 | |
| Report Post | Tip |
|
That's pretty much the idea Ricob. It simulates a shoot out in a real mob war. Think of it like this, in a real mob war if you're target doesn't die on the first shot, are you going to stop shooting and be all "Ok, I missed, he's alive, let's find someone else." I think not, you're going to try to kill him. But after that first shot you want to make damn sure that he isn't going to try to kill you. If he doesn't, he might not have known who it was, so you're in the clear. |
|
| Reply by: PhelixTheSphinx at Nov 19, '09 10:26 | |
| Report Post | Tip |
|
Any other input on this by anyone? |
|
| Reply by: Squishy at Dec 22, '09 11:53 | |
| Report Post | Tip |
|
wow... a very fresh idea... question?... would this only take place in war? or during a war?... |
|
| Reply by: Alecs_Shmoke at Dec 22, '09 12:39 | |
| Report Post | Tip |
|
I have a question or two about a pro'shot... 10:40 you kill bob (attack timer now set at 11:40) So after you return the shot at 10:55, you're obviously going to be vulnerable to another shot from Frank. But, are you vulnerable to any other shot besides Frank as well? If so.... Is it possible to receive a pro'shot immediately after the 10:55 shot to protect yourself from a manual wackback and all other shots? |
|
| Reply by: Tritium at Dec 22, '09 12:41 | |
| Report Post | Tip |
|
I reckon this has the potential of having some what negative draw backs. As it will in the long run make wars much shorter and few and far between. |
|
| Reply by: RampagingFox at Dec 22, '09 12:48 | |
| Report Post | Tip |
|
Could you do the same thing with pickpocket and the sorta thing? |
|
| Reply by: MarcelloCaifano at Dec 22, '09 16:15 | |
| Report Post | Tip |
|
RampagingFox, that is the real positive of this change and I've been trying to play Devil's Advocate coming up with negatives to this - unsuccessfully. |
|
| Reply by: Grin at Dec 22, '09 17:06 | |
| Report Post | Tip |
|
RampagingFox, as has been said before, the shoot-backs would NOT remove the protection of the shot at person. So if PersonA shoots PersonB and personB shoots back, PersonC can't come in and shoot PersonB until AFTER PersonB's pro-time would NORMALLY run out. |
|
| Reply by: PhelixTheSphinx at Dec 22, '09 21:00 | |
| Report Post | Tip |
|
put it like that, seems fair... |
|
| Reply by: Alecs_Shmoke at Dec 22, '09 21:06 | |
| Report Post | Tip |
|
Well that answers my questions hehe! |
|
| Reply by: Tritium at Dec 22, '09 22:30 | |
| Report Post | Tip |
|
"RampagingFox, as has been said before, the shoot-backs would NOT remove the protection of the shot at person. So if PersonA shoots PersonB and personB shoots back, PersonC can't come in and shoot PersonB until AFTER PersonB's pro-time would NORMALLY run out. |
|
| Reply by: SirBarnabieHuckles at Dec 23, '09 05:46 | |
| Report Post | Tip |
| Post Reply | View All Threads | Page: 1 2 [ > - >>> ] |
Minimum $20,000