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NPC's Started by: mnirem on Nov 21, '09 17:53

Basicly, an NPC is a computer playing the game. They would act like normal players, commiting crimes against other players. They would steal from players, maybe wack them. They would be at ranks below made men, though, and obviously not be able to join families. Real players would be able to kill them or steal from them for money and experience. They would be labled with a different color on the online list, so that you could tell the difference between them and normal players. What do you think, random people?

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Umm...what would be the point of these NPCs?

We already have NPCs that are killable and IAs and players who play for a bit and still go IA. I see no beneficial reason to have NPCs that petty,drug run,and wack at people.

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Not quite that. An NPC would be more experienced, and be a threat to actual players. A reason for players to stay on their toes, and to fight more often. They wouldn't drug run or petty. Just pickpocket and wack. The more money they get, the more money you get from pickpocketing. And the more that they kill, the more experience you will get for wacking them.

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Yea but the problem with that is some people will stop playing the game because they keep getting killed by the NPCs. I don't see any point in putting these in the game I think it's fine the way it is

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Nah no need. Besides the killing of a Don is the same as the killing of a Gangster the rank or exp they have means nothing. A kill is a kill just looks good on your shot record if you keep one.

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ya NPC's... dun need dem... tho i do agree on the fact of more combat... maybe it should be where you must be earner and above to be an associate of the family... goombas and below get to battle for in's to a family... or street credit or rank to get known and asked to be in a family... survivals of the fittest system with goombas and below...

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Honestly, I have no idea what Alecs_Shmoke just said. I'm assuming its the thick accent or something, but who knows.

The NPCs we currently have in the game are put in place to primarily facilitate the flow of information.

As for making NPCs that actually PLAY the game...there is no reason for this. Why would we want to create an outside and uncontrollable influence on the game when the purpose of this game is social interaction and working your way to the top. This suggestion implements (basically) an attack only interaction with different ranked NPCs with no gain whatsoever except for just making more targets, which there are plenty of IAs to be had now, and you can make your own.

For each action in this game there is a reaction, and its because of the HUMAN interaction between characters. Lets keep it that way.

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basically im saying We don't need NPC's... in feedback to mnirem, i was saying that it would take away from the PvP or connection real players have with each other... i suggested secondly that to increase the PvP between players... players should be ranked Earner and above to be accepted into a family... leaving the goomba gangster and thugs to battle for rights to be an associate of a family and so on to later being Made and a full blown member... lotta bloodshed may come of this... but i think it might be more realistic that way...

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hey would steal from players, maybe wack them.



Uhm, wouldn't that remove player to player interaction? What are the pros to this suggestion? How would you feel if you were a high ranked member that busted their ass to get there and were shot by a NPC? Would you want to play again? How about if you were a new player and died from a NPC? Would you want to return?


Real players would be able to kill them or steal from them for money and experience.



Isn't that what a Made Inactive is, minus the thievery of course as we have grave robbing for that?




players should be ranked Earner and above to be accepted into a family... leaving the goomba gangster and thugs to battle for rights to be an associate of a family and so on to later being Made and a full blown member



Erm, that's already in place really... We have sponsors for those under Made Man... They are not a part of the family until then. When you reach the rank of Made Man your leader can choose to make you a sponsor. When you are a sponsor you can have associates. When these associates reach the rank of Made Man they cease to be your associate and become a member of the family.

This game is about role play not getting experience points. You are supposed to work for your rank...

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in response to "Erm"... yea its kinna like that already, except the fact if someone is inactive but is part of a family... its not free game to whack them... what im saying is.... that before Rank earner... you have no family ties nor sponsers... you talk of earning your rank then that should also be a part of it... Earning the right to have your "family slot"
on your profile filled with that "familys name" ... because automatically when you enter the game -48... you already have people asking you to join... they should due away with that is what im saying... so thare is alot more PvP street violence... in order to prove you are tuff... nothing to do with getting XP... just some value to your name, some weight... other than your name in bold...

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except the fact if someone is inactive but is part of a family... its not free game to whack them


That is not a game rule, that is a rule set by the family leader.


Now, if you kept dying over.. and over... had over before getting a chance at proving yourself would you stick around?? This game isn't about violence, it's about the 1930's Mafia.

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I see your point "Now, if you kept dying over.. and over..."... okay okay... Hmmmm, well do you have an idea on how we could emply a little more PvP... besides PP...?

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I'm not sure how much more player vs. player interaction you want. When there are wars, players are the ones killing other players. With DFPs, players buy drugs from other players. When the MRSE comes back up, you'll be buying stocks with prices dependent on the activity of other players. You can directly interact with other players via mobmail or in the streets, and if you mouth off in the streets, you might find yourself at the business end of another player's gun.

And of course, there's pick pocketing.

Not to mention multi user crimes, and forum roleplay.

Are we really lacking in the PvP aspect? Certainly not enough to warrant the implementation of NPCs that will only take away from our existing PvP features.

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true Ginger... i guess my next implement would be to add to the idea of "PP"... not so much fatal violence... just muscle flexing...(not to the point where we have lame arena or gladiator type duels..) somehow in the same casual way MR seems to stay the same way...

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