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| Different ideas | Started by: The-Reaper on Nov 27, '09 15:59 |
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Okay i have some different ideas and ill try to explain clearly. My first idea is to be able to buy homes and labs homes to have very cheap places to make your own drugs and other illegal activities. Also the labs would be a much more expensive way to make the drugs. lets say you buy a cruddy little shack and the most you can get out of it is some very bad weed but if you buy a small apartment you can either create some fairly good weed or bad shrooms. And then they cost a certain upkeep that way once someone first starts out if they can make some cash they can get more without the high up keep of a front but the down side to homes and labs is cops can be called by random and you have to buy certain things to make the product safe in case of a raid ie once you start in a apartment its made in a closet buy some things for a resonable price you hide it under the floor. also paying off neighbors cops landlord etc. and also you cannot sell this right away you have to take them to the dealer with a lock out timer.so you make lets say 20 units of weed you can only carry 10 so you have to make 2 trips with a like 5 min lockout and change drug fronts to automaticly sell your home made/ lab made products for a cheaper price. Also you should be able to buy rackets and other kinds of fronts doing different things were every once and a while you have to make preparations to keep them running and they cost different like a simple bootlegging op is like 5000 for a cheap one bringing in like 6k or 7.5k a day with a collecting needed so people cant just buy one and get off for a month you have to collect the money every day before a certain time and you have to pay cops and others to keep it going. so lets say i buy one and for what ever reason i have to get off for a week once i come back my racket has lost employees cop raids making my used to be 6k a day profit now less than 500 or 1k a day and i have to shell out more cash to fix it and buy more employees. We should also have more detail in the crews like a page full of things accessible by members like caches crew run labs and drug/money vualts with a loaning lockout such as if i were a made-man in my crew i could borrow a few k but have to pay it back in say 24 hours and the higher you are in the crew the more you can borrow but same payback dead line. That is all i can think off please state your opinion if any. provide criticism to please |
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i think having the racket idea would be a great addition to the game and would make the game a better role play and the being able to buy places i think would be better that the DFP because with that you can make bad stuff and great stuff. I dont really think the other idea is very good. |
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| Reply by: Matt-Gondano at Nov 27, '09 16:21 | |
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oh yeah the crew thing i added at the last minute i just feel that you should get more out of crews and families because right now its a forum more than anything and a name on your profile but if you had a collective area of your family members/crew (whichever you prefer.) and places to get things out of reach at a price of course. but thank you for supporting my other ideas. |
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| Reply by: The-Reaper at Nov 27, '09 16:26 | |
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| Reply by: tiggy at Nov 28, '09 01:20 | |
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I would also like to add that the quality, interaction, content, and anything crew related isn't up to the code.. It's up to those that run the crew whether or not they want to have a fully interactive crew or not. |
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| Reply by: tiggy at Nov 28, '09 01:22 | |
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Thank you for your opinion tiggy. But for the rackets i suggested was not for drug or gambling rackets other things in the prohibition era were used such as weapon smuggleing backdoor activities and other things and as for automated i was not saying that it should not be unattended but that raised an improvement as for a date product creation instead of full inventory every day from drug fronts maybe create a certain amount in a set time frame lets say you know you wont be on for 2 days so set it to create as much product as possible for 2 days then when you come back the product is freshly made but at a price. you still would have to keep things running though. bribes payments etc. also if a single person ran operation doesn't seem such a good idea how bout hiring or inviting others to help run it split the take and more people get more money. Also i thought of a new idea an alternitive to air travel one that costs more but is more availible Car travel which would also open up car purchasing still with a time lock out but not as long but instead of a few bucks for a plane ticket more like a few thousand for gas this could also bring in chop shops for money makers as well as car theft. now i know that some of my ideas may not seem good for people if not all of my ideas but if you have an improvement to make say it if you dont like it please say so. Thanks for your input. |
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| Reply by: The-Reaper at Nov 28, '09 02:38 | |
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Again... Keep in mind the era the game is set in when coming up with your ideas. Prohibition, The Depresion, the early 1930's. |
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| Reply by: tiggy at Nov 28, '09 02:41 | |
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I realize that, and alot of different activities were present in the '30's and some of which was similer to these ideas but again there ideas. |
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| Reply by: The-Reaper at Nov 28, '09 02:48 | |
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